Particle system node for generating a snow effect. More...
#include <FXViz/nodes/SoParticleSnow.h>
Public Member Functions | |
SoParticleSnow () |
Class for producing a snow effect. This node is simply a subclass of SoParticleAnimation that has a different set of default values for its fields in order to produce the snow effect.
numParticles | 15000 |
numParticlesVariation | 0.5 |
initialColor | 1 1 1 |
initialColorVariation | 0 0 0 |
initialOpacity | 0.8 |
initialOpacityVariation | 0.1 |
initialSize | 0.05 |
initialSizeVariation | 0.1 |
endColor | 1 1 1 |
endColorVariation | 0 0 0 |
endOpacity | 0.8 |
endOpacityVariation | 0.1 |
endSize | 0.1 |
endSizeVariation | 0.5 |
lifeSpan | 10000 |
lifeSpanVariation | 1 |
particleShape | BILLBOARD_SHAPE |
emitShapeType | SQUARE |
shapeScale | 10 10 10 |
dispersionAngles | 0.44 0.44 |
particleLife | CYCLIC_EMISSION |
speed | 1 |
speedVariation | 0.3 |
particleFilename | "" |
particleTexture | 32 32 ....(white circle on a black background texture ) |
goalFramesPerSecond | 10 |
transparencyType | ADD |
on | TRUE |
SoFXViz, SoParticleAnimation, SoParticleChemicalFlame, SoParticleFlame, SoParticleLightRay, SoParticleExplosion, SoParticleSmoke.
SoParticleSnow::SoParticleSnow | ( | ) |
Constructor.