 Particle system node for generating a snow effect.  
More...
  Particle system node for generating a snow effect.  
More...
#include <FXViz/nodes/SoParticleSnow.h>
 
  
 | Public Member Functions | |
| SoParticleSnow () | |
 Particle system node for generating a snow effect.
  Particle system node for generating a snow effect. 
Class for producing a snow effect. This node is simply a subclass of SoParticleAnimation that has a different set of default values for its fields in order to produce the snow effect.
| numParticles | 15000 | 
| numParticlesVariation | 0.5 | 
| initialColor | 1 1 1 | 
| initialColorVariation | 0 0 0 | 
| initialOpacity | 0.8 | 
| initialOpacityVariation | 0.1 | 
| initialSize | 0.05 | 
| initialSizeVariation | 0.1 | 
| endColor | 1 1 1 | 
| endColorVariation | 0 0 0 | 
| endOpacity | 0.8 | 
| endOpacityVariation | 0.1 | 
| endSize | 0.1 | 
| endSizeVariation | 0.5 | 
| lifeSpan | 10000 | 
| lifeSpanVariation | 1 | 
| particleShape | BILLBOARD_SHAPE | 
| emitShapeType | SQUARE | 
| shapeScale | 10 10 10 | 
| dispersionAngles | 0.44 0.44 | 
| particleLife | CYCLIC_EMISSION | 
| speed | 1 | 
| speedVariation | 0.3 | 
| particleFilename | "" | 
| particleTexture | 32 32 ....(white circle on a black background texture ) | 
| goalFramesPerSecond | 10 | 
| transparencyType | ADD | 
| on | TRUE | 
SoFXViz, SoParticleAnimation, SoParticleChemicalFlame, SoParticleFlame, SoParticleLightRay, SoParticleExplosion, SoParticleSmoke.
| SoParticleSnow::SoParticleSnow | ( | ) | 
Constructor.