Particle system node for generating a smoke effect. More...
#include <FXViz/nodes/SoParticleSmoke.h>
Public Member Functions | |
SoParticleSmoke () |
Class for producing a smoke effect. This node is simply a subclass of SoParticleAnimation that has a different set of default values for its fields in order to produce the smoke effect.
numParticles | 800 |
numParticlesVariation | 0.5 |
initialColor | 0.4 0.4 0.4 |
initialColorVariation | 0.5 0.5 0.5 |
initialOpacity | 0.1 |
initialOpacityVariation | 0.2 |
initialSize | 0.5 |
initialSizeVariation | 0.5 |
endColor | 0.2 0.2 0.2 |
endColorVariation | 0.2 0.2 0.2 |
endOpacity | 0.8 |
endOpacityVariation | 0.5 |
endSize | 1 |
endSizeVariation | 1 |
lifeSpan | 6000 |
lifeSpanVariation | 1 |
particleShape | BILLBOARD_SHAPE |
emitShapeType | POINT |
shapeScale | 1 1 1 |
dispersionAngles | 1.5 1.5 |
particleLife | CYCLIC_EMISSION |
speed | 0.5 |
speedVariation | 0.1 |
particleFilename | "" |
particleTexture | 32 32 ....(white circle on a black background texture ) |
goalFramesPerSecond | 10 |
transparencyType | ADD |
on | TRUE |
SoFXViz, SoParticleAnimation, SoParticleChemicalFlame, SoParticleFlame, SoParticleLightRay, SoParticleExplosion, SoParticleSnow.
SoParticleSmoke::SoParticleSmoke | ( | ) |
Constructor.