Particle system node for generating a chemical flame effect. More...
#include <FXViz/nodes/SoParticleChemicalFlame.h>
Public Member Functions | |
SoParticleChemicalFlame () |
Class for producing a chemical flame effect. This node is simply a subclass of SoParticleAnimation that has a different set of default values for its fields in order to produce the chemical flame effect.
numParticles | 1000 |
numParticlesVariation | 0.1 |
initialColor | 0.15 0.27 0.97 |
initialColorVariation | 0 0 0 |
initialOpacity | 0.8 |
initialOpacityVariation | 0.1 |
initialSize | 0.5 |
initialSizeVariation | 0.5 |
endColor | 0 0.25 0 |
endColorVariation | 0 0 0 |
endOpacity | 0.8 |
endOpacityVariation | 1 |
endSize | 0.8 |
endSizeVariation | 1 |
lifeSpan | 1000 |
lifeSpanVariation | 0.5 |
particleShape | BILLBOARD_SHAPE |
emitShapeType | POINT |
shapeScale | 1 1 1 |
dispersionAngles | 0.44 0.44 |
particleLife | CYCLIC_EMISSION |
speed | 4 |
speedVariation | 0.1 |
particleFilename | "" |
particleTexture | 32 32 ....(white circle on a black background texture ) |
goalFramesPerSecond | 10 |
transparencyType | ADD |
on | TRUE |
SoFXViz, SoParticleAnimation, SoParticleExplosion, SoParticleFlame, SoParticleLightRay, SoParticleSmoke, SoParticleSnow.
SoParticleChemicalFlame::SoParticleChemicalFlame | ( | ) |
Constructor.