Particle system node for generating a chemical flame effect.
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#include <FXViz/nodes/SoParticleChemicalFlame.h>
Public Member Functions | |
| SoParticleChemicalFlame () | |
Particle system node for generating a chemical flame effect.
Class for producing a chemical flame effect. This node is simply a subclass of SoParticleAnimation that has a different set of default values for its fields in order to produce the chemical flame effect.
| numParticles | 1000 |
| numParticlesVariation | 0.1 |
| initialColor | 0.15 0.27 0.97 |
| initialColorVariation | 0 0 0 |
| initialOpacity | 0.8 |
| initialOpacityVariation | 0.1 |
| initialSize | 0.5 |
| initialSizeVariation | 0.5 |
| endColor | 0 0.25 0 |
| endColorVariation | 0 0 0 |
| endOpacity | 0.8 |
| endOpacityVariation | 1 |
| endSize | 0.8 |
| endSizeVariation | 1 |
| lifeSpan | 1000 |
| lifeSpanVariation | 0.5 |
| particleShape | BILLBOARD_SHAPE |
| emitShapeType | POINT |
| shapeScale | 1 1 1 |
| dispersionAngles | 0.44 0.44 |
| particleLife | CYCLIC_EMISSION |
| speed | 4 |
| speedVariation | 0.1 |
| particleFilename | "" |
| particleTexture | 32 32 ....(white circle on a black background texture ) |
| goalFramesPerSecond | 10 |
| transparencyType | ADD |
| on | TRUE |
SoFXViz, SoParticleAnimation, SoParticleExplosion, SoParticleFlame, SoParticleLightRay, SoParticleSmoke, SoParticleSnow.
| SoParticleChemicalFlame::SoParticleChemicalFlame | ( | ) |
Constructor.