Explosion particle system node.
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#include <FXViz/nodes/SoParticleExplosion.h>
Public Member Functions | |
| SoParticleExplosion () | |
Explosion particle system node.
Class for producing an explosion effect. This node is simply a subclass of SoParticleAnimation that has a different set of default values for its fields in order to produce the explosion effect.
| numParticles | 1000 |
| numParticlesVariation | 0. |
| initialColor | 0.8 0.44 0.01 |
| initialColorVariation | 0.25 0 0 |
| initialOpacity | 0.8 |
| initialOpacityVariation | 0.1 |
| initialSize | 0.8 |
| initialSizeVariation | 0.8 |
| endColor | 0.3 0.1 0 |
| endColorVariation | 0.3 0 0 |
| endOpacity | 0.8 |
| endOpacityVariation | 0.1 |
| endSize | 4 |
| endSizeVariation | 0.5 |
| lifeSpan | 200 |
| lifeSpanVariation | 8. |
| particleShape | BILLBOARD_SHAPE |
| emitShapeType | SPHERE |
| shapeScale | 1 1 1 |
| dispersionAngles | 0.01 0.01 |
| particleLife | ONE_EMISSION |
| speed | 1.4 |
| speedVariation | 0.8 |
| particleFilename | "" |
| particleTexture | 32 32 ....(white circle on a black background texture ) |
| goalFramesPerSecond | 10 |
| transparencyType | ADD |
| on | TRUE |
SoFXViz, SoParticleAnimation, SoParticleChemicalFlame, SoParticleFlame, SoParticleLightRay, SoParticleSmoke, SoParticleSnow.
| SoParticleExplosion::SoParticleExplosion | ( | ) |
Constructor.