Explosion particle system node. More...
#include <FXViz/nodes/SoParticleExplosion.h>
Public Member Functions | |
SoParticleExplosion () |
Class for producing an explosion effect. This node is simply a subclass of SoParticleAnimation that has a different set of default values for its fields in order to produce the explosion effect.
numParticles | 1000 |
numParticlesVariation | 0. |
initialColor | 0.8 0.44 0.01 |
initialColorVariation | 0.25 0 0 |
initialOpacity | 0.8 |
initialOpacityVariation | 0.1 |
initialSize | 0.8 |
initialSizeVariation | 0.8 |
endColor | 0.3 0.1 0 |
endColorVariation | 0.3 0 0 |
endOpacity | 0.8 |
endOpacityVariation | 0.1 |
endSize | 4 |
endSizeVariation | 0.5 |
lifeSpan | 200 |
lifeSpanVariation | 8. |
particleShape | BILLBOARD_SHAPE |
emitShapeType | SPHERE |
shapeScale | 1 1 1 |
dispersionAngles | 0.01 0.01 |
particleLife | ONE_EMISSION |
speed | 1.4 |
speedVariation | 0.8 |
particleFilename | "" |
particleTexture | 32 32 ....(white circle on a black background texture ) |
goalFramesPerSecond | 10 |
transparencyType | ADD |
on | TRUE |
SoFXViz, SoParticleAnimation, SoParticleChemicalFlame, SoParticleFlame, SoParticleLightRay, SoParticleSmoke, SoParticleSnow.
SoParticleExplosion::SoParticleExplosion | ( | ) |
Constructor.