Particle system node for generating a light ray effect.
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#include <FXViz/nodes/SoParticleLightRay.h>
Public Member Functions | |
| SoParticleLightRay () | |
Particle system node for generating a light ray effect.
Class for producing a light ray effect. This node is simply a subclass of SoParticleAnimation that has a different set of default values for its fields in order to produce the light ray effect.
| numParticles | 5000 |
| numParticlesVariation | 0. |
| initialColor | 0.7 0.7 0.9 |
| initialColorVariation | 0.1 0.1 0.1 |
| initialOpacity | 0.8 |
| initialOpacityVariation | 0.1 |
| initialSize | 0.1 |
| initialSizeVariation | 2 |
| endColor | 0.7 0.7 0.9 |
| endColorVariation | 0.1 0.1 0.1 |
| endOpacity | 0.8 |
| endOpacityVariation | 0.1 |
| endSize | 0.1 |
| endSizeVariation | 2 |
| lifeSpan | 100 |
| lifeSpanVariation | 0.5 |
| particleShape | BILLBOARD_SHAPE |
| emitShapeType | POINT |
| shapeScale | 1 1 1 |
| dispersionAngles | 0 0 |
| particleLife | CYCLIC_EMISSION |
| speed | 50 |
| speedVariation | 1 |
| particleFilename | "" |
| particleTexture | 32 32 ....(white circle on a black background texture ) |
| goalFramesPerSecond | 10 |
| transparencyType | ADD |
| on | TRUE |
SoFXViz, SoParticleAnimation, SoParticleChemicalFlame, SoParticleFlame, SoParticleExplosion, SoParticleSmoke, SoParticleSnow.
| SoParticleLightRay::SoParticleLightRay | ( | ) |
Constructor.