Particle system node for generating a flame effect. More...
#include <FXViz/nodes/SoParticleFlame.h>
Public Member Functions | |
SoParticleFlame () |
Class for producing a flame effect. This node is simply a subclass of SoParticleAnimation that has a different set of default values for its fields in order to produce the flame effect.
numParticles | 1000 |
numParticlesVariation | 0.5 |
initialColor | 1 0.62 0.3 |
initialColorVariation | 0 0 0 |
initialOpacity | 0.8 |
initialOpacityVariation | 0.1 |
initialSize | 0.7 |
initialSizeVariation | 1.2 |
endColor | 0.3 0 0 |
endColorVariation | 0 0 0 |
endOpacity | 0.8 |
endOpacityVariation | 0.1 |
endSize | 0.1 |
endSizeVariation | 3 |
lifeSpan | 1000 |
lifeSpanVariation | 0.5 |
particleShape | BILLBOARD_SHAPE |
emitShapeType | POINT |
shapeScale | 1 1 1 |
dispersionAngles | 0.2 0.2 |
particleLife | CYCLIC_EMISSION |
speed | 2 |
speedVariation | 0.1 |
particleFilename | "" |
particleTexture | 32 32 ....(white circle on a black background texture ) |
goalFramesPerSecond | 10 |
transparencyType | ADD |
on | TRUE |
SoFXViz, SoParticleAnimation, SoParticleExplosion, SoParticleChemicalFlame, SoParticleLightRay, SoParticleSmoke, SoParticleSnow.
SoParticleFlame::SoParticleFlame | ( | ) |
Constructor.