Property node that stores a vector data set for a structured surface mesh. More...
#include <MeshVizXLM/mapping/nodes/MoVec3SetIj.h>
Public Member Functions | |
virtual SoType | getTypeId () const |
MoVec3SetIj () | |
virtual void | setVec3Set (const MiVec3dSetIj *vec3Set) |
virtual const MiVec3dSetIj * | getVec3Set () |
Static Public Member Functions | |
static SoType | getClassTypeId () |
This node adds a pointer to an object implementing the MiVec3dSetIj interface to the list of unstructured vector sets in the traversal state.
Subsequent mesh representations will then be able to use it during the extraction process. During traversal of the scene graph, MoVec3SetIj nodes are accumulated into a list so that an extraction can retrieve multiple data sets during the same extraction.
CellShape, Isosurface, Outline, PickingAndProbing, PlaneSlice, Skin, Slab
MoVec3SetIj::MoVec3SetIj | ( | ) |
Constructor.
static SoType MoVec3SetIj::getClassTypeId | ( | ) | [static] |
Returns the type identifier for this class.
Reimplemented from MoActionNode.
virtual SoType MoVec3SetIj::getTypeId | ( | ) | const [virtual] |
Returns the type identifier for this specific instance.
Reimplemented from MoActionNode.
virtual const MiVec3dSetIj* MoVec3SetIj::getVec3Set | ( | ) | [inline, virtual] |
Gets the vector set interface.
virtual void MoVec3SetIj::setVec3Set | ( | const MiVec3dSetIj * | vec3Set | ) | [inline, virtual] |
Sets the vector set interface.