Property node that stores a vector data set for a structured volume mesh. More...
#include <MeshVizXLM/mapping/nodes/MoVec3SetIjk.h>
Public Member Functions | |
virtual SoType | getTypeId () const |
MoVec3SetIjk () | |
virtual void | setVec3Set (const MiVec3dSetIjk *vec3Set) |
virtual const MiVec3dSetIjk * | getVec3Set () |
Static Public Member Functions | |
static SoType | getClassTypeId () |
This node adds a pointer to an object implementing the MiVec3dSetIjk interface to the list of unstructured vector sets in the traversal state.
Subsequent mesh representations will then be able to use it during the extraction process. During traversal of the scene graph, MoVec3SetIjk nodes are accumulated into a list so that an extraction can retrieve multiple data sets during the same extraction.
CellShape, GridPlaneSlice, InterpolatedLogicalSlice, Isosurface, LogicalSlice, Outline, PickingAndProbing, PlaneSlice, Skin, Slab, Streamlines, Vectors
MoVec3SetIjk::MoVec3SetIjk | ( | ) |
Constructor.
static SoType MoVec3SetIjk::getClassTypeId | ( | ) | [static] |
Returns the type identifier for this class.
Reimplemented from MoActionNode.
virtual SoType MoVec3SetIjk::getTypeId | ( | ) | const [virtual] |
Returns the type identifier for this specific instance.
Reimplemented from MoActionNode.
virtual const MiVec3dSetIjk* MoVec3SetIjk::getVec3Set | ( | ) | [inline, virtual] |
Gets the vector set interface.
virtual void MoVec3SetIjk::setVec3Set | ( | const MiVec3dSetIjk * | vec3Set | ) | [inline, virtual] |
Sets the vector set interface.