00001 /*======================================================================= 00002 * Copyright 1991-1996, Silicon Graphics, Inc. 00003 * ALL RIGHTS RESERVED 00004 * 00005 * UNPUBLISHED -- Rights reserved under the copyright laws of the United 00006 * States. Use of a copyright notice is precautionary only and does not 00007 * imply publication or disclosure. 00008 * 00009 * U.S. GOVERNMENT RESTRICTED RIGHTS LEGEND: 00010 * Use, duplication or disclosure by the Government is subject to restrictions 00011 * as set forth in FAR 52.227.19(c)(2) or subparagraph (c)(1)(ii) of the Rights 00012 * in Technical Data and Computer Software clause at DFARS 252.227-7013 and/or 00013 * in similar or successor clauses in the FAR, or the DOD or NASA FAR 00014 * Supplement. Contractor/manufacturer is Silicon Graphics, Inc., 00015 * 2011 N. Shoreline Blvd. Mountain View, CA 94039-7311. 00016 * 00017 * THE CONTENT OF THIS WORK CONTAINS CONFIDENTIAL AND PROPRIETARY 00018 * INFORMATION OF SILICON GRAPHICS, INC. ANY DUPLICATION, MODIFICATION, 00019 * DISTRIBUTION, OR DISCLOSURE IN ANY FORM, IN WHOLE, OR IN PART, IS STRICTLY 00020 * PROHIBITED WITHOUT THE PRIOR EXPRESS WRITTEN PERMISSION OF SILICON 00021 * GRAPHICS, INC. 00022 **=======================================================================*/ 00023 /*======================================================================= 00024 ** Author : Paul S. Strauss (MMM yyyy) 00025 ** Modified by : Thad Beier (MMM yyyy) 00026 **=======================================================================*/ 00027 /*======================================================================= 00028 *** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), *** 00029 *** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. *** 00030 *** *** 00031 *** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS *** 00032 *** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR *** 00033 *** WRITTEN AUTHORIZATION OF FEI S.A.S. *** 00034 *** *** 00035 *** RESTRICTED RIGHTS LEGEND *** 00036 *** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS *** 00037 *** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN *** 00038 *** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT *** 00039 *** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN *** 00040 *** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. *** 00041 *** *** 00042 *** COPYRIGHT (C) 1996-2020 BY FEI S.A.S, *** 00043 *** BORDEAUX, FRANCE *** 00044 *** ALL RIGHTS RESERVED *** 00045 **=======================================================================*/ 00046 /*======================================================================= 00047 ** Modified by : VSG (MMM YYYY) 00048 **=======================================================================*/ 00049 00050 00051 #ifndef _SO_NODES_ 00052 #define _SO_NODES_ 00053 00054 #include <Inventor/nodes/SoAlgebraicShape.h> 00055 #include <Inventor/nodes/SoAlgebraicSphere.h> 00056 #include <Inventor/nodes/SoAlgebraicCylinder.h> 00057 #include <Inventor/nodes/SoAlgebraicCone.h> 00058 #include <Inventor/nodes/SoAnnoText3.h> 00059 #include <Inventor/nodes/SoAnnoText3Property.h> 00060 #include <Inventor/nodes/SoAnnotation.h> 00061 #include <Inventor/nodes/SoAntiSquish.h> 00062 #include <Inventor/nodes/SoArray.h> 00063 #include <Inventor/nodes/SoAsciiText.h> 00064 #include <Inventor/nodes/SoBBox.h> 00065 #include <Inventor/nodes/SoBackground.h> 00066 #include <Inventor/nodes/SoBaseColor.h> 00067 #include <Inventor/nodes/SoBaseExtrusion.h> 00068 #include <Inventor/nodes/SoBevelProperty.h> 00069 #include <Inventor/nodes/SoBillboard.h> 00070 #include <Inventor/nodes/SoBlinker.h> 00071 #include <Inventor/nodes/SoBufferedShape.h> 00072 #include <Inventor/nodes/SoCallback.h> 00073 #include <Inventor/nodes/SoCamera.h> 00074 #include <Inventor/nodes/SoClipPlane.h> 00075 #include <Inventor/nodes/SoColorIndex.h> 00076 #include <Inventor/nodes/SoColorMap.h> 00077 #include <Inventor/nodes/SoComplexity.h> 00078 #include <Inventor/nodes/SoCone.h> 00079 #include <Inventor/nodes/SoCoordinate3.h> 00080 #include <Inventor/nodes/SoCoordinate4.h> 00081 #include <Inventor/nodes/SoCSGShape.h> 00082 #include <Inventor/nodes/SoCube.h> 00083 #include <Inventor/nodes/SoCylinder.h> 00084 #include <Inventor/nodes/SoDepthBuffer.h> 00085 #include <Inventor/nodes/SoDepthOffset.h> 00086 #include <Inventor/nodes/SoDirectionalLight.h> 00087 #include <Inventor/nodes/SoDrawStyle.h> 00088 #include <Inventor/nodes/SoEdgeFlag.h> 00089 #include <Inventor/nodes/SoEnvironment.h> 00090 #include <Inventor/nodes/SoEventCallback.h> 00091 #include <Inventor/nodes/SoExtSelection.h> 00092 #include <Inventor/nodes/SoExtTexture2.h> 00093 #include <Inventor/nodes/SoExtrusion.h> 00094 #include <Inventor/nodes/SoFaceSet.h> 00095 #include <Inventor/nodes/SoFile.h> 00096 #include <Inventor/nodes/SoFont.h> 00097 #include <Inventor/nodes/SoFontStyle.h> 00098 #include <Inventor/nodes/SoFragmentShader.h> 00099 #include <Inventor/nodes/SoFullSceneAntialiasing.h> 00100 #include <Inventor/nodes/SoGeometryShader.h> 00101 #include <Inventor/nodes/SoGradientBackground.h> 00102 #include <Inventor/nodes/SoGroup.h> 00103 #include <Inventor/nodes/SoImage.h> 00104 #include <Inventor/nodes/SoImageBackground.h> 00105 #include <Inventor/nodes/SoIndexedFaceSet.h> 00106 #include <Inventor/nodes/SoIndexedLineSet.h> 00107 #include <Inventor/nodes/SoIndexedMarkerSet.h> 00108 #include <Inventor/nodes/SoIndexedNurbsCurve.h> 00109 #include <Inventor/nodes/SoIndexedNurbsSurface.h> 00110 #include <Inventor/nodes/SoIndexedPointSet.h> 00111 #include <Inventor/nodes/SoIndexedQuadMesh.h> 00112 #include <Inventor/nodes/SoIndexedShape.h> 00113 #include <Inventor/nodes/SoIndexedTexture2.h> 00114 #include <Inventor/nodes/SoIndexedTriangleSet.h> 00115 #include <Inventor/nodes/SoIndexedTriangleStripSet.h> 00116 #include <Inventor/nodes/SoIndexedTriangleFanSet.h> 00117 #include <Inventor/nodes/SoInfo.h> 00118 #include <Inventor/nodes/SoInstanceParameter.h> 00119 #include <Inventor/nodes/SoInteractiveComplexity.h> 00120 #include <Inventor/nodes/SoInteractiveSwitch.h> 00121 #include <Inventor/nodes/SoLOD.h> 00122 #include <Inventor/nodes/SoLabel.h> 00123 #include <Inventor/nodes/SoLevelOfDetail.h> 00124 #include <Inventor/nodes/SoLevelOfSimplification.h> 00125 #include <Inventor/nodes/SoLight.h> 00126 #include <Inventor/nodes/SoLightModel.h> 00127 #include <Inventor/nodes/SoLineSet.h> 00128 #include <Inventor/nodes/SoLinearProfile.h> 00129 #include <Inventor/nodes/SoLocateHighlight.h> 00130 #include <Inventor/nodes/SoMarker.h> 00131 #include <Inventor/nodes/SoMarkerSet.h> 00132 #include <Inventor/nodes/SoMaterial.h> 00133 #include <Inventor/nodes/SoMaterialBinding.h> 00134 #include <Inventor/nodes/SoMatrixTransform.h> 00135 #include <Inventor/nodes/SoMultiPathSwitch.h> 00136 #include <Inventor/nodes/SoMultipleCopy.h> 00137 #include <Inventor/nodes/SoMultipleInstance.h> 00138 #include <Inventor/nodes/SoMultiSwitch.h> 00139 #include <Inventor/nodes/SoNode.h> 00140 #include <Inventor/nodes/SoNonIndexedShape.h> 00141 #include <Inventor/nodes/SoNormal.h> 00142 #include <Inventor/nodes/SoNormalBinding.h> 00143 #include <Inventor/nodes/SoNurbsBoundary.h> 00144 #include <Inventor/nodes/SoNurbsCurve.h> 00145 #include <Inventor/nodes/SoNurbsGroup.h> 00146 #include <Inventor/nodes/SoNurbsProfile.h> 00147 #include <Inventor/nodes/SoNurbsProperty.h> 00148 #include <Inventor/nodes/SoNurbsSurface.h> 00149 #include <Inventor/nodes/SoOcclusionCulling.h> 00150 #include <Inventor/nodes/SoOctreeOrdering.h> 00151 #include <Inventor/nodes/SoOrthographicCamera.h> 00152 #include <Inventor/nodes/SoPackedColor.h> 00153 #include <Inventor/nodes/SoPathSwitch.h> 00154 #include <Inventor/nodes/SoPattern.h> 00155 #include <Inventor/nodes/SoPendulum.h> 00156 #include <Inventor/nodes/SoPerspectiveCamera.h> 00157 #include <Inventor/nodes/SoWWWInline.h> 00158 #include <Inventor/nodes/SoCircularExtrusion.h> 00159 #include <Inventor/nodes/SoPointLight.h> 00160 #include <Inventor/nodes/SoPointSet.h> 00161 #include <Inventor/nodes/SoPolygonOffset.h> 00162 #include <Inventor/nodes/SoProfile.h> 00163 #include <Inventor/nodes/SoProfileCoordinate2.h> 00164 #include <Inventor/nodes/SoProfileCoordinate3.h> 00165 #include <Inventor/nodes/SoQuadMesh.h> 00166 #include <Inventor/nodes/SoRenderList.h> 00167 #include <Inventor/nodes/SoRenderToTarget.h> 00168 #include <Inventor/nodes/SoRenderToTextureProperty.h> 00169 #include <Inventor/nodes/SoResetTransform.h> 00170 #include <Inventor/nodes/SoRotation.h> 00171 #include <Inventor/nodes/SoRotationXYZ.h> 00172 #include <Inventor/nodes/SoRotor.h> 00173 #include <Inventor/nodes/SoScale.h> 00174 #include <Inventor/nodes/SoSelection.h> 00175 #include <Inventor/nodes/SoSeparator.h> 00176 #include <Inventor/nodes/SoShaderObject.h> 00177 #include <Inventor/nodes/SoShaderParameter.h> 00178 #include <Inventor/nodes/SoShaderParameterBufferObject.h> 00179 #include <Inventor/nodes/SoShaderProgram.h> 00180 #include <Inventor/nodes/SoShadowGroup.h> 00181 #include <Inventor/nodes/SoShadowStyle.h> 00182 #include <Inventor/nodes/SoShape.h> 00183 #include <Inventor/nodes/SoShapeHints.h> 00184 #include <Inventor/nodes/SoShuttle.h> 00185 #include <Inventor/nodes/SoSphere.h> 00186 #include <Inventor/nodes/SoSpotLight.h> 00187 #include <Inventor/nodes/SoStereoCamera.h> 00188 #include <Inventor/nodes/SoSurroundScale.h> 00189 #include <Inventor/nodes/SoSwitch.h> 00190 #include <Inventor/nodes/SoText2.h> 00191 #include <Inventor/nodes/SoText3.h> 00192 #include <Inventor/nodes/SoTextProperty.h> 00193 #include <Inventor/nodes/SoTexture.h> 00194 #include <Inventor/nodes/SoTexture2.h> 00195 #include <Inventor/nodes/SoTexture2Transform.h> 00196 #include <Inventor/nodes/SoTexture3.h> 00197 #include <Inventor/nodes/SoTexture3Transform.h> 00198 #include <Inventor/nodes/SoTextureCombiner.h> 00199 #include <Inventor/nodes/SoTextureCoordinate2.h> 00200 #include <Inventor/nodes/SoTextureCoordinate3.h> 00201 #include <Inventor/nodes/SoTextureCoordinateBinding.h> 00202 #include <Inventor/nodes/SoTextureCoordinateDefault.h> 00203 #include <Inventor/nodes/SoTextureCoordinateEnvironment.h> 00204 #include <Inventor/nodes/SoTextureCoordinateFunction.h> 00205 #include <Inventor/nodes/SoTextureCoordinateNormalMap.h> 00206 #include <Inventor/nodes/SoTextureCoordinateObject.h> 00207 #include <Inventor/nodes/SoTextureCoordinatePlane.h> 00208 #include <Inventor/nodes/SoTextureCoordinateReflectionMap.h> 00209 #include <Inventor/nodes/SoTextureCubeMap.h> 00210 #include <Inventor/nodes/SoTextureMatrix.h> 00211 #include <Inventor/nodes/SoTextureUnit.h> 00212 #include <Inventor/nodes/SoTransform.h> 00213 #include <Inventor/nodes/SoVertexAttribFeedback.h> 00214 #include <Inventor/nodes/SoTransformSeparator.h> 00215 #include <Inventor/nodes/SoTransformation.h> 00216 #include <Inventor/nodes/SoTranslation.h> 00217 #include <Inventor/nodes/SoTriangleSet.h> 00218 #include <Inventor/nodes/SoTriangleStripSet.h> 00219 #include <Inventor/nodes/SoUnits.h> 00220 #include <Inventor/nodes/SoValueOrdering.h> 00221 #include <Inventor/nodes/SoVertexFlag.h> 00222 #include <Inventor/nodes/SoVertexProperty.h> 00223 #include <Inventor/nodes/SoVertexShader.h> 00224 #include <Inventor/nodes/SoVertexShape.h> 00225 #include <Inventor/nodes/SoViewportClipping.h> 00226 #include <Inventor/nodes/SoViewport.h> 00227 #include <Inventor/nodes/SoWWWAnchor.h> 00228 #include <Inventor/nodes/SoWWWInline.h> 00229 #include <Inventor/nodes/SoTessellationControlShader.h> 00230 #include <Inventor/nodes/SoTessellationEvaluationShader.h> 00231 00232 #include <Inventor/VRMLnodes/SoVRMLAnchor.h> 00233 #include <Inventor/VRMLnodes/SoVRMLAppearance.h> 00234 #include <Inventor/VRMLnodes/SoVRMLArc2D.h> 00235 #include <Inventor/VRMLnodes/SoVRMLArcClose2D.h> 00236 #include <Inventor/VRMLnodes/SoVRMLAudioClip.h> 00237 #include <Inventor/VRMLnodes/SoVRMLBackground.h> 00238 #include <Inventor/VRMLnodes/SoVRMLBillboard.h> 00239 #include <Inventor/VRMLnodes/SoVRMLBooleanFilter.h> 00240 #include <Inventor/VRMLnodes/SoVRMLBooleanSequencer.h> 00241 #include <Inventor/VRMLnodes/SoVRMLBooleanToggle.h> 00242 #include <Inventor/VRMLnodes/SoVRMLBooleanTrigger.h> 00243 #include <Inventor/VRMLnodes/SoVRMLBox.h> 00244 #include <Inventor/VRMLnodes/SoVRMLCOMPONENT.h> 00245 #include <Inventor/VRMLnodes/SoVRMLCOMPONENTDef.h> 00246 #include <Inventor/VRMLnodes/SoVRMLCircle2D.h> 00247 #include <Inventor/VRMLnodes/SoVRMLCollision.h> 00248 #include <Inventor/VRMLnodes/SoVRMLColor.h> 00249 #include <Inventor/VRMLnodes/SoVRMLColorInterpolator.h> 00250 #include <Inventor/VRMLnodes/SoVRMLColorRGBA.h> 00251 #include <Inventor/VRMLnodes/SoVRMLCone.h> 00252 #include <Inventor/VRMLnodes/SoVRMLCoordinate.h> 00253 #include <Inventor/VRMLnodes/SoVRMLCoordinateInterpolator.h> 00254 #include <Inventor/VRMLnodes/SoVRMLCoordinateInterpolator2D.h> 00255 #include <Inventor/VRMLnodes/SoVRMLCylinder.h> 00256 #include <Inventor/VRMLnodes/SoVRMLCylinderSensor.h> 00257 #include <Inventor/VRMLnodes/SoVRMLDirectionalLight.h> 00258 #include <Inventor/VRMLnodes/SoVRMLDisk2D.h> 00259 #include <Inventor/VRMLnodes/SoVRMLEXPORT.h> 00260 #include <Inventor/VRMLnodes/SoVRMLEXPORTDef.h> 00261 #include <Inventor/VRMLnodes/SoVRMLEXTERNPROTO.h> 00262 #include <Inventor/VRMLnodes/SoVRMLEXTERNPROTODef.h> 00263 #include <Inventor/VRMLnodes/SoVRMLEXTERNPROTOField.h> 00264 #include <Inventor/VRMLnodes/SoVRMLEXTERNPROTOInstance.h> 00265 #include <Inventor/VRMLnodes/SoVRMLElevationGrid.h> 00266 #include <Inventor/VRMLnodes/SoVRMLExtrusion.h> 00267 #include <Inventor/VRMLnodes/SoVRMLFillProperties.h> 00268 #include <Inventor/VRMLnodes/SoVRMLFog.h> 00269 #include <Inventor/VRMLnodes/SoVRMLFontStyle.h> 00270 #include <Inventor/VRMLnodes/SoVRMLGeometry.h> 00271 #include <Inventor/VRMLnodes/SoVRMLGridShape.h> 00272 #include <Inventor/VRMLnodes/SoVRMLGroup.h> 00273 #include <Inventor/VRMLnodes/SoVRMLIMPORT.h> 00274 #include <Inventor/VRMLnodes/SoVRMLIMPORTDef.h> 00275 #include <Inventor/VRMLnodes/SoVRMLISRef.h> 00276 #include <Inventor/VRMLnodes/SoVRMLImageTexture.h> 00277 #include <Inventor/VRMLnodes/SoVRMLIndexedFaceSet.h> 00278 #include <Inventor/VRMLnodes/SoVRMLIndexedLine.h> 00279 #include <Inventor/VRMLnodes/SoVRMLIndexedLineSet.h> 00280 #include <Inventor/VRMLnodes/SoVRMLIndexedShape.h> 00281 #include <Inventor/VRMLnodes/SoVRMLIndexedTriangleFanSet.h> 00282 #include <Inventor/VRMLnodes/SoVRMLIndexedTriangleSet.h> 00283 #include <Inventor/VRMLnodes/SoVRMLIndexedTriangleStripSet.h> 00284 #include <Inventor/VRMLnodes/SoVRMLInline.h> 00285 #include <Inventor/VRMLnodes/SoVRMLIntegerSequencer.h> 00286 #include <Inventor/VRMLnodes/SoVRMLIntegerTrigger.h> 00287 #include <Inventor/VRMLnodes/SoVRMLInterpOutputData.h> 00288 #include <Inventor/VRMLnodes/SoVRMLInterpolator.h> 00289 #include <Inventor/VRMLnodes/SoVRMLKeySensor.h> 00290 #include <Inventor/VRMLnodes/SoVRMLLOD.h> 00291 #include <Inventor/VRMLnodes/SoVRMLLight.h> 00292 #include <Inventor/VRMLnodes/SoVRMLLineProperties.h> 00293 #include <Inventor/VRMLnodes/SoVRMLLineSet.h> 00294 #include <Inventor/VRMLnodes/SoVRMLLoadSensor.h> 00295 #include <Inventor/VRMLnodes/SoVRMLMETA.h> 00296 #include <Inventor/VRMLnodes/SoVRMLMETADef.h> 00297 #include <Inventor/VRMLnodes/SoVRMLMaterial.h> 00298 #include <Inventor/VRMLnodes/SoVRMLMetadataDouble.h> 00299 #include <Inventor/VRMLnodes/SoVRMLMetadataFloat.h> 00300 #include <Inventor/VRMLnodes/SoVRMLMetadataInteger.h> 00301 #include <Inventor/VRMLnodes/SoVRMLMetadataObject.h> 00302 #include <Inventor/VRMLnodes/SoVRMLMetadataSet.h> 00303 #include <Inventor/VRMLnodes/SoVRMLMetadataString.h> 00304 #include <Inventor/VRMLnodes/SoVRMLMovieTexture.h> 00305 #include <Inventor/VRMLnodes/SoVRMLMultiTexture.h> 00306 #include <Inventor/VRMLnodes/SoVRMLMultiTextureCoordinate.h> 00307 #include <Inventor/VRMLnodes/SoVRMLMultiTextureTransform.h> 00308 #include <Inventor/VRMLnodes/SoVRMLNavigationInfo.h> 00309 #include <Inventor/VRMLnodes/SoVRMLNode.h> 00310 #include <Inventor/VRMLnodes/SoVRMLNormal.h> 00311 #include <Inventor/VRMLnodes/SoVRMLNormalInterpolator.h> 00312 #include <Inventor/VRMLnodes/SoVRMLOrientationInterpolator.h> 00313 #include <Inventor/VRMLnodes/SoVRMLOutputData.h> 00314 #include <Inventor/VRMLnodes/SoVRMLPROFILE.h> 00315 #include <Inventor/VRMLnodes/SoVRMLPROTO.h> 00316 #include <Inventor/VRMLnodes/SoVRMLPROTODef.h> 00317 #include <Inventor/VRMLnodes/SoVRMLPROTOField.h> 00318 #include <Inventor/VRMLnodes/SoVRMLPROTOInstance.h> 00319 #include <Inventor/VRMLnodes/SoVRMLParent.h> 00320 #include <Inventor/VRMLnodes/SoVRMLPixelTexture.h> 00321 #include <Inventor/VRMLnodes/SoVRMLPlaneSensor.h> 00322 #include <Inventor/VRMLnodes/SoVRMLPointLight.h> 00323 #include <Inventor/VRMLnodes/SoVRMLPointSet.h> 00324 #include <Inventor/VRMLnodes/SoVRMLPolyline2D.h> 00325 #include <Inventor/VRMLnodes/SoVRMLPolypoint2D.h> 00326 #include <Inventor/VRMLnodes/SoVRMLPositionInterpolator.h> 00327 #include <Inventor/VRMLnodes/SoVRMLPositionInterpolator2D.h> 00328 #include <Inventor/VRMLnodes/SoVRMLProximitySensor.h> 00329 #include <Inventor/VRMLnodes/SoVRMLROUTE.h> 00330 #include <Inventor/VRMLnodes/SoVRMLROUTEDef.h> 00331 #include <Inventor/VRMLnodes/SoVRMLRectangle2D.h> 00332 #include <Inventor/VRMLnodes/SoVRMLScalarInterpolator.h> 00333 #include <Inventor/VRMLnodes/SoVRMLScript.h> 00334 #include <Inventor/VRMLnodes/SoVRMLShape.h> 00335 #include <Inventor/VRMLnodes/SoVRMLSound.h> 00336 #include <Inventor/VRMLnodes/SoVRMLSphere.h> 00337 #include <Inventor/VRMLnodes/SoVRMLSphereSensor.h> 00338 #include <Inventor/VRMLnodes/SoVRMLSpotLight.h> 00339 #include <Inventor/VRMLnodes/SoVRMLStaticGroup.h> 00340 #include <Inventor/VRMLnodes/SoVRMLStringSensor.h> 00341 #include <Inventor/VRMLnodes/SoVRMLSubInterpolator.h> 00342 #include <Inventor/VRMLnodes/SoVRMLSwitch.h> 00343 #include <Inventor/VRMLnodes/SoVRMLTO.h> 00344 #include <Inventor/VRMLnodes/SoVRMLText.h> 00345 #include <Inventor/VRMLnodes/SoVRMLTexture.h> 00346 #include <Inventor/VRMLnodes/SoVRMLTextureBackground.h> 00347 #include <Inventor/VRMLnodes/SoVRMLTextureCoordinate.h> 00348 #include <Inventor/VRMLnodes/SoVRMLTextureCoordinateGenerator.h> 00349 #include <Inventor/VRMLnodes/SoVRMLTextureTransform.h> 00350 #include <Inventor/VRMLnodes/SoVRMLTimeSensor.h> 00351 #include <Inventor/VRMLnodes/SoVRMLTimeTrigger.h> 00352 #include <Inventor/VRMLnodes/SoVRMLTouchSensor.h> 00353 #include <Inventor/VRMLnodes/SoVRMLTransform.h> 00354 #include <Inventor/VRMLnodes/SoVRMLTriangle.h> 00355 #include <Inventor/VRMLnodes/SoVRMLTriangleFanSet.h> 00356 #include <Inventor/VRMLnodes/SoVRMLTriangleSet.h> 00357 #include <Inventor/VRMLnodes/SoVRMLTriangleSet2D.h> 00358 #include <Inventor/VRMLnodes/SoVRMLTriangleStripSet.h> 00359 #include <Inventor/VRMLnodes/SoVRMLVertexLine.h> 00360 #include <Inventor/VRMLnodes/SoVRMLVertexPoint.h> 00361 #include <Inventor/VRMLnodes/SoVRMLVertexShape.h> 00362 #include <Inventor/VRMLnodes/SoVRMLViewpoint.h> 00363 #include <Inventor/VRMLnodes/SoVRMLVisibilitySensor.h> 00364 #include <Inventor/VRMLnodes/SoVRMLWorldInfo.h> 00365 00366 // New nodes for beveling 00367 #include <Inventor/nodes/SoEdgeFlag.h> 00368 #include <Inventor/nodes/SoVertexFlag.h> 00369 #include <Inventor/nodes/SoBevelProperty.h> 00370 00371 #include <Inventor/nodes/SoProjection.h> 00372 #include <Inventor/nodes/SoGeoProjection.h> 00373 00374 #include <Inventor/nodes/SoTransformProjection.h> 00375 00376 // New nodes for georeferencing 00377 #include <Inventor/geo/SoVRMLGeoCoordinate.h> 00378 #include <Inventor/geo/SoVRMLGeoOrigin.h> 00379 #include <Inventor/geo/SoVRMLGeoLocation.h> 00380 #include <Inventor/geo/SoVRMLGeoElevationGrid.h> 00381 #include <Inventor/geo/SoVRMLGeoLOD.h> 00382 #include <Inventor/geo/SoVRMLGeoViewpoint.h> 00383 #include <Inventor/geo/SoVRMLGeoTouchSensor.h> 00384 00385 #include <Inventor/geo/SoGeoCoordinate.h> 00386 #include <Inventor/geo/SoGeoOrigin.h> 00387 #include <Inventor/geo/SoGeoLocation.h> 00388 #include <Inventor/geo/SoGeoElevationGrid.h> 00389 #include <Inventor/geo/SoGeoLOD.h> 00390 #include <Inventor/geo/SoGeoRender.h> 00391 00392 #endif /* _SO_NODES_ */ 00393 00394 00395