#include <Inventor/fields/SoSFVec4f.h>#include <Inventor/fields/SoSFEnum.h>#include <Inventor/fields/SoSFImage.h>#include <Inventor/fields/SoSFString.h>#include <Inventor/fields/SoSFBool.h>#include <Inventor/fields/SoSFFloat.h>#include <Inventor/fields/SoSFColor.h>#include <Inventor/nodes/SoNode.h>#include <Inventor/sys/SoGLType.h>#include <Inventor/elements/SoTextureImageElement.h>#include <SoDeprecationRules.h>Go to the source code of this file.
Classes | |
| class | SoTexture |
| Abstract base class for texture mapping nodes. More... | |
Defines | |
| #define | GL_COMBINE 0x8570 |
| #define | GL_CLAMP_TO_BORDER 0x812D |
| #define | GL_CLAMP_TO_EDGE 0x812F |
| #define | GL_MIRRORED_REPEAT 0x8370 |
| #define GL_CLAMP_TO_BORDER 0x812D |
| #define GL_CLAMP_TO_EDGE 0x812F |
| #define GL_COMBINE 0x8570 |
| #define GL_MIRRORED_REPEAT 0x8370 |