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00050 #ifndef _SO_TEXTURE_IMAGE_ELEMENT
00051 #define _SO_TEXTURE_IMAGE_ELEMENT
00052
00053 #include <Inventor/elements/SoTextureImageElementBase.h>
00054
00068 SoEXTENDER_Documented class SoTextureImageElement : public SoTextureImageElementBase
00069 {
00070 SO_ELEMENT_HEADER(SoTextureImageElement);
00071
00072 public:
00076 static void set(SoState *state, SoNode *node,
00077 const SbVec2i32 &size, int numComponents,
00078 const void *buffer, SoBufferObject* bufferObject, SoSFImage::DataType dataType,
00079 GLint GLInternalFormat, SoRenderToTextureProperty* renderToTexProp,
00080 int wrapS, int wrapT, int wrapR, int model,
00081 const SbColor &blendColor, float maxAnisotropy,
00082 SbBool enableBorder, const SbVec4f &borderColor,
00083 SbBool isCompressed, int numCompressedMipmaps, int hasTransparency = -1, int currentTexture=-1);
00084
00089 static void set(SoState *state, SoNode *node,
00090 const SbVec2i32 &size, int numComponents,
00091 const void *buffer, SoBufferObject* bufferObject, SoSFImage::DataType dataType,
00092 GLint GLInternalFormat, SoRenderToTextureProperty* renderToTexProp,
00093 int wrapS, int wrapT, int wrapR, int model,
00094 const SbColor &blendColor, float maxAnisotropy,
00095 const int &minFilter, const int &magFilter,
00096 SbBool enableBorder, const SbVec4f &borderColor,
00097 SbBool isCompressed, int numCompressedMipmaps, int hasTransparency = -1, int currentTexture=-1);
00098
00104 static const void *get(SoState *state, SbVec2i32 &size, int &numComponents,
00105 SoSFImage::DataType &dataType,
00106 GLint &GLInternalFormat,
00107 int &wrapS, int &wrapT, int &model,
00108 SbColor &blendColor, int unit=0);
00112 static void get(SoState *state, int &_minFilter,int &_magFilter, float &_maxAnisotropy, int unit=0);
00113
00118 static void set(SoState *state, SoNode *node,
00119 const SbVec2i32 &subSize, int xoffset, int yoffset,
00120 const void *buffer, int texname) ;
00121
00122
00126 static SbBool containsTransparency(SoState *state, int unit=0);
00127
00132 static const void *getDefault(SbVec2i32 &s, int &nc, SoSFImage::DataType &dataType,
00133 GLint &GLInternalFormat);
00134
00135 #if 1 SoDEPRECATED
00141 static void set(SoState *state, SoNode *node,
00142 const SbVec2s &size, int numComponents,
00143 const void *buffer, SoBufferObject* bufferObject, SoSFImage::DataType dataType,
00144 GLint GLInternalFormat, SoRenderToTextureProperty* renderToTexProp,
00145 int wrapS, int wrapT, int wrapR, int model,
00146 const SbColor &blendColor, float maxAnisotropy,
00147 SbBool enableBorder, const SbVec4f &borderColor,
00148 SbBool isCompressed, int numCompressedMipmaps, int hasTransparency = -1, int currentTexture=-1);
00149 SoDEPRECATED
00155 static void set(SoState *state, SoNode *node,
00156 const SbVec2s &size, int numComponents,
00157 const void *buffer, SoBufferObject* bufferObject, SoSFImage::DataType dataType,
00158 GLint GLInternalFormat, SoRenderToTextureProperty* renderToTexProp,
00159 int wrapS, int wrapT, int wrapR, int model,
00160 const SbColor &blendColor, float maxAnisotropy,
00161 const int &minFilter, const int &magFilter,
00162 SbBool enableBorder, const SbVec4f &borderColor,
00163 SbBool isCompressed, int numCompressedMipmaps, int hasTransparency = -1, int currentTexture=-1);
00164 SoDEPRECATED
00171 static const void *get(SoState *state, SbVec2s &size, int &numComponents,
00172 SoSFImage::DataType &dataType,
00173 GLint &GLInternalFormat,
00174 int &wrapS, int &wrapT, int &model,
00175 SbColor &blendColor, int unit=0);
00176 SoDEPRECATED
00182 static void set(SoState *state, SoNode *node,
00183 const SbVec2s &subSize, int xoffset, int yoffset,
00184 const void *buffer, int texname) ;
00185 SoDEPRECATED
00191 static const void *getDefault(SbVec2s &s, int &nc, SoSFImage::DataType &dataType,
00192 GLint &GLInternalFormat);
00193
00194 #endif
00196 private:
00197 static void initClass();
00198 static void exitClass();
00199 };
00200
00201 #endif
00202
00203
00204