#include <Inventor/fields/SoSFColor.h>#include <Inventor/fields/SoSFEnum.h>#include <Inventor/fields/SoSFImage.h>#include <Inventor/fields/SoSFFilePathString.h>#include <Inventor/fields/SoSFNode.h>#include <Inventor/fields/SoSFBool.h>#include <Inventor/nodes/SoNode.h>#include <Inventor/nodes/SoTexture.h>#include <Inventor/image/SbRasterImage.h>#include <Inventor/sys/SoGLType.h>#include <Inventor/threads/SbThreadStorage.h>#include <Inventor/threads/SbThreadMutex.h>#include <Inventor/elements/SoTextureImageElement.h>Go to the source code of this file.
Classes | |
| class | SoTexture2 |
| 2D texture mapping node. More... | |
Typedefs | |
| typedef SbBool | PrequalifyFileCallback (const SbString &, void *, SoTexture2 *) |
| typedef SbBool PrequalifyFileCallback(const SbString &, void *, SoTexture2 *) |