Property node that stores a scalar data set for a structured surface mesh.
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#include <MeshVizXLM/mapping/nodes/MoScalarSetIj.h>
Public Member Functions | |
| virtual SoType | getTypeId () const |
| MoScalarSetIj () | |
| virtual void | setScalarSet (const MiScalardSetIj *scalarSet) |
| virtual const MiScalardSetIj * | getScalarSet () |
Static Public Member Functions | |
| static SoType | getClassTypeId () |
Property node that stores a scalar data set for a structured surface mesh.
This node adds a reference to an object implementing the MiScalardSetIj interface to the list of structured surface scalar sets in the traversal state.
Subsequent mesh representations will be able to use this data set for extraction, coloring, etc. During traversal of the scene graph, MoScalarSetIj nodes are accumulated into a list so that an extraction can retrieve several scalar sets during the same computation. For example, the first set (located at index 0 in the list) for computing an isosurface and the second set (located at index 1) for coloring it.
Note:
MoScalarSet, MoScalarSetI, MoScalarSetIjk
CellShape, EnhancedColoring, Isoline, Isosurface, MaterialAndDrawStyle, Outline, PickingAndProbing, PlaneSlice, SampleLine, SampleSurface, Skin, Slab, SurfaceCellFilter
| MoScalarSetIj::MoScalarSetIj | ( | ) |
Constructor.
| static SoType MoScalarSetIj::getClassTypeId | ( | ) | [static] |
Returns the type identifier for this class.
Reimplemented from MoActionNode.
| virtual const MiScalardSetIj* MoScalarSetIj::getScalarSet | ( | ) | [inline, virtual] |
Gets the scalar set interface.
| virtual SoType MoScalarSetIj::getTypeId | ( | ) | const [virtual] |
Returns the type identifier for this specific instance.
Reimplemented from MoActionNode.
| virtual void MoScalarSetIj::setScalarSet | ( | const MiScalardSetIj * | scalarSet | ) | [inline, virtual] |
Sets the scalar set interface.