VolumeViz GLSL fragment shaders API.
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Files | |
| file | vvizApplyMask_frag.h |
| file | vvizBlending_frag.h |
| file | vvizClipping_frag.h |
| file | vvizCombine_frag.h |
| file | vvizComputeFragmentColor_frag.h |
| file | vvizCoordinates_frag.h |
| file | vvizfnc_frag.h |
| file | vvizGetData_frag.h |
| file | vvizGetMask_frag.h |
| file | vvizNpr_frag.h |
| file | vvizOutputColor_frag.h |
| file | vvizTransferFunction_frag.h |
Functions | |
| bool | VVizIsClipped (vec3 tCoord) |
VolumeViz GLSL fragment shaders API.
| bool VVizIsClipped | ( | vec3 | tCoord | ) |
SoVolumeShader::CLIPPING_FUNCTION function.
Applications can replace this method to customize the SoVolumeShader::CLIPPING_FUNCTION shader stage.
| tCoord | Dataset id |