VolumeViz GLSL fragment shaders API. More...
Files | |
file | vvizApplyMask_frag.h |
file | vvizBlending_frag.h |
file | vvizClipping_frag.h |
file | vvizCombine_frag.h |
file | vvizComputeFragmentColor_frag.h |
file | vvizCoordinates_frag.h |
file | vvizfnc_frag.h |
file | vvizGetData_frag.h |
file | vvizGetMask_frag.h |
file | vvizNpr_frag.h |
file | vvizOutputColor_frag.h |
file | vvizTransferFunction_frag.h |
Functions | |
bool | VVizIsClipped (vec3 tCoord) |
bool VVizIsClipped | ( | vec3 | tCoord | ) |
SoVolumeShader::CLIPPING_FUNCTION function.
Applications can replace this method to customize the SoVolumeShader::CLIPPING_FUNCTION shader stage.
tCoord | Dataset id |