Stores the current texture transform.
More...
#include <Inventor/elements/SoTextureTransformElement.h>
Public Member Functions | |
| virtual void | push (SoState *state) |
Static Public Member Functions | |
| static SoType | getClassTypeId () |
| static int | getClassStackIndex () |
| static void | set (SoState *state, SoNode *node) |
| static const SoTexture2Transform * | get (SoState *state, int unit=0) |
| static SbName | getDefault () |
Stores the current texture transform.
This element stores the current texture transform.
| static const SoTexture2Transform* SoTextureTransformElement::get | ( | SoState * | state, | |
| int | unit = 0 | |||
| ) | [static] |
Returns the current texture name from the state.
| static int SoTextureTransformElement::getClassStackIndex | ( | ) | [static] |
Returns the stack id for this element.
Reimplemented from SoReplacedTextureElement.
| static SoType SoTextureTransformElement::getClassTypeId | ( | ) | [static] |
Returns the type identifier for this class.
Reimplemented from SoReplacedTextureElement.
| static SbName SoTextureTransformElement::getDefault | ( | ) | [inline, static] |
Returns the default texture name.
| virtual void SoTextureTransformElement::push | ( | SoState * | state | ) | [virtual] |
Overrides push() method to copy values from next instance in the stack.
Reimplemented from SoReplacedTextureElement.
Sets the current texture name.