Enables/disables textures. More...
#include <Inventor/elements/SoGLTextureEnabledElement.h>
Public Member Functions | |
virtual void | pop (SoState *state, const SoElement *prevTopElement) |
void | send (SoState *state, SbBool value) |
Static Public Member Functions | |
static SoType | getClassTypeId () |
static int | getClassStackIndex () |
Enables/disables textures.
This element enables/disables textures. This is implemented as a separate element from the TextureImageElement so the texture image can be changed without blowing caches containing shapes -- shapes need to know if texturing is going on or not so they can decide to send down texture coordinates or not.
NOTE: This class does not exist in Open Inventor 10.0 and later.This is set by the GLTextureImageElement and the GLTextureImageElement; the interaction between the three is a little complicated. Each of the other two elements always sets up the GL texture state appropriately; however, texturing is only enabled if both elements agree that it should be enabled (they check each other's value before calling set).
This element cannot be overridden, but, since the elements that set it check each other's value, overriding those elements has the same effect.
SoTexture2, SoExtTexture2, SoImageBackground, SoGLTextureCubeMapEnabledElement, SoGLTexture3EnabledElement
static int SoGLTextureEnabledElement::getClassStackIndex | ( | ) | [static] |
Returns the stack id for this element.
Reimplemented from SoTextureEnabledElement.
static SoType SoGLTextureEnabledElement::getClassTypeId | ( | ) | [static] |
Returns the type identifier for this class.
Reimplemented from SoTextureEnabledElement.
virtual void SoGLTextureEnabledElement::pop | ( | SoState * | state, | |
const SoElement * | prevTopElement | |||
) | [virtual] |
Overrides pop() method so side effects can occur in GL.
Reimplemented from SoTextureEnabledElement.