Enables/disables 3D textures. More...
#include <Inventor/elements/SoGLTexture3EnabledElement.h>
Public Member Functions | |
virtual void | pop (SoState *state, const SoElement *prevTopElement) |
void | send (SbBool value) |
Static Public Member Functions | |
static SoType | getClassTypeId () |
static int | getClassStackIndex () |
This element enables/disables 3D textures. This is implemented as a separate element from the TextureImage3Element so the texture image can be changed without blowing caches containing shapes -- shapes need to know if texturing is going on or not so they can decide to send down texture coordinates or not.
NOTE: This class does not exist in Open Inventor 10.0 and later.This is set by the GLTextureImage3Element and the GLTextureEnabledElement; the interaction between the three is a little complicated. Each of the other two elements always sets up the GL texture state appropriately; however, texturing is only enabled if both elements agree that it should be enabled (they check each other's value before calling set).
This element cannot be overridden, but, since the elements that set it check each other's value, overriding those elements has the same effect.
SoTexture3, SoGLTextureEnabledElement, SoGLTextureCubeMapEnabledElement
static int SoGLTexture3EnabledElement::getClassStackIndex | ( | ) | [static] |
Returns the stack id for this element.
Reimplemented from SoTexture3EnabledElement.
static SoType SoGLTexture3EnabledElement::getClassTypeId | ( | ) | [static] |
Returns the type identifier for this class.
Reimplemented from SoTexture3EnabledElement.
virtual void SoGLTexture3EnabledElement::pop | ( | SoState * | state, | |
const SoElement * | prevTopElement | |||
) | [virtual] |
Overrides pop() method so side effects can occur in GL.
Reimplemented from SoTexture3EnabledElement.
void SoGLTexture3EnabledElement::send | ( | SbBool | value | ) |
Sets enable state to GL.