Stores the current OpenGL depth buffer parameters.
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#include <Inventor/elements/SoGLDepthBufferElement.h>
Public Member Functions | |
| virtual void | push (SoState *state) |
| virtual void | pop (SoState *state, const SoElement *prevTopElement) |
Static Public Member Functions | |
| static SoType | getClassTypeId () |
| static int | getClassStackIndex () |
Stores the current OpenGL depth buffer parameters.
This element stores the current depth buffer parameters used for rendering, including:
| static int SoGLDepthBufferElement::getClassStackIndex | ( | ) | [static] |
Returns the stack id for this element.
Reimplemented from SoDepthBufferElement.
| static SoType SoGLDepthBufferElement::getClassTypeId | ( | ) | [static] |
Returns the type identifier for this class.
Reimplemented from SoDepthBufferElement.
| virtual void SoGLDepthBufferElement::pop | ( | SoState * | state, | |
| const SoElement * | prevTopElement | |||
| ) | [virtual] |
Override pop() method to keep GL up to date.
Reimplemented from SoDepthBufferElement.
| virtual void SoGLDepthBufferElement::push | ( | SoState * | state | ) | [virtual] |
Override push() method to keep GL up to date.
Reimplemented from SoDepthBufferElement.