Stores the current OpenGL depth buffer parameters. More...
#include <Inventor/elements/SoGLDepthBufferElement.h>
Public Member Functions | |
virtual void | push (SoState *state) |
virtual void | pop (SoState *state, const SoElement *prevTopElement) |
Static Public Member Functions | |
static SoType | getClassTypeId () |
static int | getClassStackIndex () |
This element stores the current depth buffer parameters used for rendering, including:
static int SoGLDepthBufferElement::getClassStackIndex | ( | ) | [static] |
Returns the stack id for this element.
Reimplemented from SoDepthBufferElement.
static SoType SoGLDepthBufferElement::getClassTypeId | ( | ) | [static] |
Returns the type identifier for this class.
Reimplemented from SoDepthBufferElement.
virtual void SoGLDepthBufferElement::pop | ( | SoState * | state, | |
const SoElement * | prevTopElement | |||
) | [virtual] |
Override pop() method to keep GL up to date.
Reimplemented from SoDepthBufferElement.
virtual void SoGLDepthBufferElement::push | ( | SoState * | state | ) | [virtual] |
Override push() method to keep GL up to date.
Reimplemented from SoDepthBufferElement.