00001 /*======================================================================= 00002 *** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), *** 00003 *** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. *** 00004 *** *** 00005 *** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS *** 00006 *** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR *** 00007 *** WRITTEN AUTHORIZATION OF FEI S.A.S. *** 00008 *** *** 00009 *** RESTRICTED RIGHTS LEGEND *** 00010 *** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS *** 00011 *** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN *** 00012 *** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT *** 00013 *** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN *** 00014 *** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. *** 00015 *** *** 00016 *** COPYRIGHT (C) 1996-2020 BY FEI S.A.S, *** 00017 *** BORDEAUX, FRANCE *** 00018 *** ALL RIGHTS RESERVED *** 00019 **=======================================================================*/ 00020 /*======================================================================= 00021 ** Author : VSG (Apr 2009) 00022 **=======================================================================*/ 00023 00024 #ifndef _SO_GL_DEPTH_BUFFER_ELEMENT_ 00025 #define _SO_GL_DEPTH_BUFFER_ELEMENT_ 00026 00027 #include <Inventor/elements/SoDepthBufferElement.h> 00028 #include <SoDeprecationRules.h> 00029 00048 SoEXTENDER_Documented class SoDEPRECATED SoGLDepthBufferElement : public SoDepthBufferElement 00049 { 00050 SO_ELEMENT_HEADER(SoGLDepthBufferElement); 00051 00052 public: 00056 virtual void push(SoState *state); 00057 00061 virtual void pop(SoState *state, const SoElement *prevTopElement); 00062 00063 private: 00064 00066 virtual void init(SoState *state); 00067 00068 private: 00069 00071 static void initClass(); 00072 00074 static void exitClass(); 00075 00076 private: 00077 00079 virtual ~SoGLDepthBufferElement(); 00080 00086 virtual void setElt(SoDepthBuffer* depthBuffer, const SbBool enable, const SbBool write, const DepthWriteFunction function, const SbVec2f range); 00087 00088 private: 00090 void send() const; 00091 00092 }; 00093 00094 #endif /* _SO_GL_DEPTH_BUFFER_ELEMENT_ */ 00095 00096 00097