| SoLDMNodeFrontManager Methods |
The SoLDMNodeFrontManager type exposes the following members.
| Name | Description | |
|---|---|---|
| Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) | |
| GeomChangeNotify | Calls GeomChangeNotify(false). | |
| GeomChangeNotify(Boolean) | Notifies SoLDMNodeFrontManager that it's necessary to re-evaluate the data structure due to geometry or property changes. | |
| GetDataTileID | Given a tileID, returns the tileID whose data will be used for the input tileID. | |
| GetFileID | Returns the file ID corresponding to the specified tile ID (ID of the tile in the file). | |
| GetHashCode |
Overrides GetHashCode().
(Inherited from SoNetBase.) | |
| GetMaxTileIDAtResolution | return the maximum tileID at a given depth. | |
| GetMinResolution | Returns how many different subsample levels of the data set the data stores. | |
| GetNextLoadedStepLevel | Return the level of the next time step. | |
| GetNextShape2dTexFront(SoLdmShape, ListSoLDMTileID, ListSoLDMTileID) | Same as getNextTexFront but for 2d shapes. | |
| GetNextShape2dTexFront(SoLdmShape, Queue, Queue) | Obsolete. Same as getNextTexFront but for 2d shapes. | |
| GetNextSkinTexFront(Queue, Queue, Queue) | Obsolete. Same as getNextTexFront but for skin geometry. | |
| GetNextSkinTexFront(ListSoLDMTileID, ListSoLDMTileID, ListSbBox3i32) | Same as getNextTexFront but for skin geometry. | |
| GetNextSliceTexFront(Int32, ListSoLDMTileID, ListSoLDMTileID) | Returns the next set of 2D tiles to load and unload for slice texturing of slice sliceID. | |
| GetNextSliceTexFront(Int32, Queue, Queue) | Obsolete. Returns the next set of 2D tiles to load and unload for slice texturing of slice sliceID. | |
| GetNextTexFront(Queue, Queue) | Obsolete. Calls GetNextTexFront(toLoad, toUnload, System.Int32(0)). | |
| GetNextTexFront(ListSoLDMTileID, ListSoLDMTileID) | Calls GetNextTexFront(toLoad, toUnload, System.Int32(0)). | |
| GetNextTexFront(Queue, Queue, Int32) | Obsolete. Returns the list of tiles to unload from texture memory and the list of tiles to load into texture memory. | |
| GetNextTexFront(ListSoLDMTileID, ListSoLDMTileID, Int32) | Returns the list of tiles to unload from texture memory and the list of tiles to load into texture memory. | |
| GetNumFileIDs | Returns the total number of file IDs used ( < getNumTileIDs() ). | |
| GetNumTileIDs |
Returns the total number of tile IDs used.
| |
| GetOrderedDataFront(SbVec3i32, ListSoLDMTileID) | Returns the data front tiles sorted according to distance from the viewpoint in data coordinates. | |
| GetOrderedDataFront(SbVec3i32, Queue) | Obsolete. Returns the data front tiles sorted according to distance from the viewpoint in data coordinates. | |
| GetOrderedShape2dTexFront(SoLdmShape, SbVec3i32, ListSoLDMTileID) | Same as getOrderedTexFront but for 2d shapes slice geometry. | |
| GetOrderedShape2dTexFront(SoLdmShape, SbVec3i32, Queue) | Obsolete. Same as getOrderedTexFront but for 2d shapes slice geometry. | |
| GetOrderedSkinTexFront(SbVec3i32, ListSoLDMTileID) | Same as getOrderedTexFront but for skin geometry. | |
| GetOrderedSkinTexFront(SbVec3i32, Queue) | Obsolete. Same as getOrderedTexFront but for skin geometry. | |
| GetOrderedTexFront(SbVec3i32, ListSoLDMTileID) | Returns the texture front tiles sorted according to distance from the viewpoint in data coordinates. | |
| GetOrderedTexFront(SbVec3i32, Queue) | Obsolete. Returns the texture front tiles sorted according to distance from the viewpoint in data coordinates. | |
| GetShape2dTexTileID | Same thing as getTexTileID but for a 2d shape. | |
| GetTexFront(Queue, Queue) | Obsolete. Returns the list of tiles unloaded from texture memory and the list of tiles loaded into texture memory by a previous getNextTexFront. | |
| GetTexFront(ListSoLDMTileID, ListSoLDMTileID) | Returns the list of tiles unloaded from texture memory and the list of tiles loaded into texture memory by a previous getNextTexFront. | |
| GetTexTileID | Given a tileID, returns the tileID whose texture will be used for the input tileID. | |
| GetTileID(SbVec3i32) | Calls GetTileID(cellPos, System.Int32(0)). | |
| GetTileID(SbVec3i32, Int32) | Given the position of a cell (i,j,k) and the resolution, returns the tile ID of the corresponding tile. | |
| GetTileLevel | return the depth of the given tileID. | |
| GetTilePos | Returns the tile position in data coordinates of the specified tile ID. | |
| GetTiles(SbBox3i32, ListSoLDMTileID) | Returns the list of tiles intersecting the specified region. | |
| GetTiles(SbBox3i32, Queue) | Obsolete. Returns the list of tiles intersecting the specified region. | |
| GetTiles(SbBox3i32, Int32, ListSoLDMTileID) | Given a resolution, returns the list of tiles intersecting the specified region. | |
| GetTiles(SbBox3i32, Int32, Queue) | Obsolete. Given a resolution, returns the list of tiles intersecting the specified region. | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| GetWeight | Utility function to get a tile's weight. | |
| IsSliceTexFrontEmpty | Indicates if there is no texture to be loaded yet because nothing is in main memory. | |
| IsTextureFrontEmpty | Indicates if there is no texture to be loaded yet because nothing is in main memory. | |
| MovingChangeNotify | Notifies SoLDMNodeFrontManager if the user is interacting with the scene or not. | |
| RegisterSlice | This function must be called by a slice to notify the nodeFrontManager that a new data structure must be maintained for it. | |
| Reset | The reset function is useful when using a customized LDM manager. | |
| Reset2dTexFronts | ||
| ResourceChangeNotify | Notifies SoLDMNodeFrontManager that texture resources have changed and the front needs to be recalculated. | |
| SetSliceMaxVisualResolution | Set the maximum display resolution of slice sliceID. | |
| SetSlicePlane | Tells SoLDMNodeFrontManager what plane the slice is in. | |
| ShouldInit | Indicates that the manager should be initialized. | |
| StartTraversalNotify | This function is called at the beginning of each traversal and can be used to initialize whatever variables are necessary for the SoLDMNodeFrontManager. | |
| ToString | Returns a string that represents the current object. (Inherited from Object.) | |
| UnRegisterSlice | Notifies SoLDMNodeFrontManager that the slice of ID sliceID is no longer valid. |