SoLDMNodeFrontManagerGetNextTexFront Method (Queue, Queue, Int32) |
Note: This API is now obsolete.
Returns the list of tiles to unload from texture memory and the list of tiles to load into texture memory.
Namespace: OIV.LDMAssembly: OIV.LDM (in OIV.LDM.dll) Version: 9.9.36.0 (9.9.36.0)
Syntax[ObsoleteAttribute("See documentation for more details")]
[EditorBrowsableAttribute(EditorBrowsableState.Never)]
public void GetNextTexFront(
Queue toLoad,
Queue toUnload,
int maxRes
)
<ObsoleteAttribute("See documentation for more details")>
<EditorBrowsableAttribute(EditorBrowsableState.Never)>
Public Sub GetNextTexFront (
toLoad As Queue,
toUnload As Queue,
maxRes As Integer
)
public:
[ObsoleteAttribute(L"See documentation for more details")]
[EditorBrowsableAttribute(EditorBrowsableState::Never)]
void GetNextTexFront(
Queue^ toLoad,
Queue^ toUnload,
int maxRes
)
[<ObsoleteAttribute("See documentation for more details")>]
[<EditorBrowsableAttribute(EditorBrowsableState.Never)>]
member GetNextTexFront :
toLoad : Queue *
toUnload : Queue *
maxRes : int -> unit
Parameters
- toLoad
- Type: System.CollectionsQueue
- toUnload
- Type: System.CollectionsQueue
- maxRes
- Type: SystemInt32
RemarksIf necessary, this method will update the texture front according to the Resource Manager. It is called by the Texture Manager.
Obsolete since OpenInventor 8000.
See Also