SoLDMNodeFrontManagerGetNextSkinTexFront Method (ListSoLDMTileID, ListSoLDMTileID, ListSbBox3i32) |
Same as getNextTexFront but for skin geometry.
Namespace: OIV.LDMAssembly: OIV.LDM (in OIV.LDM.dll) Version: 9.9.36.0 (9.9.36.0)
Syntaxpublic void GetNextSkinTexFront(
List<SoLDMTileID> toLoad,
List<SoLDMTileID> toUnload,
List<SbBox3i32> boxes
)
Public Sub GetNextSkinTexFront (
toLoad As List(Of SoLDMTileID),
toUnload As List(Of SoLDMTileID),
boxes As List(Of SbBox3i32)
)
public:
void GetNextSkinTexFront(
List<SoLDMTileID>^ toLoad,
List<SoLDMTileID>^ toUnload,
List<SbBox3i32>^ boxes
)
member GetNextSkinTexFront :
toLoad : List<SoLDMTileID> *
toUnload : List<SoLDMTileID> *
boxes : List<SbBox3i32> -> unit
Parameters
- toLoad
- Type: System.Collections.GenericListSoLDMTileID
contains texture tiles to load
- toUnload
- Type: System.Collections.GenericListSoLDMTileID
contains texture tiles to unload
- boxes
- Type: System.Collections.GenericListSbBox3i32
are the boxes which intersect the loaded tiles
RemarksOnly tiles intersecting boxes will be loaded.
See Also