| SoDepthBufferDepthWriteFunctions Enumeration |
Depth function mode as defined by OpenGL.
Namespace: OIV.Inventor.Nodes
| Member name | Value | Description | |
|---|---|---|---|
| NEVER | 0 | Never passes. | |
| LESS | 1 | Passes if the incoming depth value is less than the stored depth value. | |
| EQUAL | 2 | Passes if the incoming depth value is equal to the stored depth value. | |
| LEQUAL | 3 | Passes if the incoming depth value is less than or equal to the stored depth value. | |
| GREATER | 4 | Passes if the incoming depth value is greater than the stored depth value. | |
| NOTEQUAL | 5 | Passes if the incoming depth value is not equal to the stored depth value. | |
| GEQUAL | 6 | Passes if the incoming depth value is greater than or equal to the stored depth value. | |
| ALWAYS | 7 | Always passes. |