| SoShadowGroupVisibilityFlags Enumeration |
visibilityRadius interpretation
Namespace: OIV.Inventor.Nodes
| Member name | Value | Description | |
|---|---|---|---|
| ABSOLUTE_RADIUS | 0 | visibilityRadius is interpreted as an absolute value. | |
| LONGEST_BBOX_EDGE_FACTOR | 1 | The longest edge of the scene bounding box will be multiplied by the value of visibilityRadius. The resulting value will be the radius within which shadows are computed. |