| SoShaderProgram Class |
Namespace: OIV.Inventor.Nodes
The SoShaderProgram type exposes the following members.
| Name | Description | |
|---|---|---|
| SoShaderProgram | Constructor. |
| Name | Description | |
|---|---|---|
| AffectsState | Returns true if a node has an effect on the state during traversal. | |
| Callback | (Inherited from SoNode.) | |
| Copy | Calls Copy(false). (Inherited from SoNode.) | |
| Copy(Boolean) | Creates and returns an exact copy of the node. | |
| CopyFieldValues(SoFieldContainer) | Calls CopyFieldValues(fc, false). (Inherited from SoFieldContainer.) | |
| CopyFieldValues(SoFieldContainer, Boolean) | Copies the contents of fc's fields into this object's fields. | |
| Dispose |
Releases all resources used by SoDisposable.
(Inherited from SoDisposable.) | |
| Distribute | (Inherited from SoNode.) | |
| DoAction | (Overrides SoNodeDoAction(SoAction).) | |
| EnableNotify | Notification at this Field Container is enabled (if flag == true) or disabled (if flag == false). | |
| Equals | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) | |
| FieldsAreEqual | Returns true if this object's fields are exactly equal to fc's fields. | |
| Get | Returns the values of the fields of this object in the Open Inventor ASCII file format in the given string. | |
| GetAllFields | Returns a list of fields, including the eventIn's and eventOut's. | |
| GetAlternateRep | This method is called by actions to allow the node to provide an "alternate representation" when appropriate (typically depending on the action type). | |
| GetBoundingBox | (Overrides SoNodeGetBoundingBox(SoGetBoundingBoxAction).) | |
| GetEventIn | Returns a the eventIn with the given name. | |
| GetEventOut | Returns the eventOut with the given name. | |
| GetField | Returns a the field of this object whose name is fieldName. | |
| GetFieldName | Returns the name of the given field in the fieldName argument. | |
| GetFields | Appends references to all of this object's fields to resultList, and returns the number of fields appended. | |
| GetFragmentShader | Returns the fragment shader at the specified position. | |
| GetGeometryShader | Returns the geometry shader at the specified position. | |
| GetHashCode |
Overrides GetHashCode().
(Inherited from SoNetBase.) | |
| GetMatrix | (Inherited from SoNode.) | |
| GetName | Returns the name of an instance. | |
| GetNumReservedTextures | Returns the number of reserved texture units. | |
| GetPrimitiveCount | (Inherited from SoNode.) | |
| GetRenderUnitID | (Inherited from SoNode.) | |
| GetStringName | (Inherited from SoBase.) | |
| GetTessellationControlShader | Returns the tessellation control shader at the specified position. | |
| GetTessellationEvaluationShader | Returns the tessellation evaluation shader at the specified position. | |
| GetType | Gets the Type of the current instance. (Inherited from Object.) | |
| GetVertexShader | Returns the vertex shader at the specified position. | |
| GLRender | (Overrides SoNodeGLRender(SoGLRenderAction).) | |
| GLRenderBelowPath | (Inherited from SoNode.) | |
| GLRenderInPath | (Inherited from SoNode.) | |
| GLRenderOffPath | (Inherited from SoNode.) | |
| GrabEventsCleanup | (Inherited from SoNode.) | |
| GrabEventsSetup | (Inherited from SoNode.) | |
| HandleEvent | (Inherited from SoNode.) | |
| HasDefaultValues | Returns true if all of the object's fields have their default values. | |
| IsBoundingBoxIgnoring | This method is used by getBoundingBox action traversal to know if the current node must be traversed or not, ie the bounding should be ignored. | |
| IsNotifyEnabled | Notification is the process of telling interested objects that this object has changed. | |
| IsOverride | Returns the state of the override flag. | |
| IsSynchronizable | Gets the ScaleViz synchronizable state of this object. | |
| Pick | (Overrides SoNodePick(SoPickAction).) | |
| RayPick | (Inherited from SoNode.) | |
| Search | (Inherited from SoNode.) | |
| Set | Sets one or more fields in this object to the values specified in the given string, which should be a string in the Open Inventor file format. | |
| SetFragmentShader(Int32, String) | Calls SetFragmentShader(pos, filenameOrSource, OIV.Inventor.Nodes.SoShaderObject.SourceTypes( .SoShaderObject.FILENAME )). | |
| SetFragmentShader(Int32, String, SoShaderObjectSourceTypes) | Convenience method to create a fragment shader with the specified filename and add it at the specified position. | |
| SetGeometryShader(Int32, String) | Calls SetGeometryShader(pos, filenameOrSource, OIV.Inventor.Nodes.SoShaderObject.SourceTypes( .SoShaderObject.FILENAME )). | |
| SetGeometryShader(Int32, String, SoShaderObjectSourceTypes) | Convenience method to create a geometry shader with the specified filename and add it at the specified position. | |
| SetName | (Inherited from SoBase.) | |
| SetOverride | Turns the override flag on or off. | |
| SetSynchronizable | Sets this to be a ScaleViz synchronizable object. | |
| SetTessellationControlShader(Int32, String) | Calls SetTessellationControlShader(pos, filenameOrSource, OIV.Inventor.Nodes.SoShaderObject.SourceTypes( .SoShaderObject.FILENAME )). | |
| SetTessellationControlShader(Int32, String, SoShaderObjectSourceTypes) | Convenience method to create a tessellation control shader with the specified filename and add it at the specified position. | |
| SetTessellationEvaluationShader(Int32, String) | Calls SetTessellationEvaluationShader(pos, filenameOrSource, OIV.Inventor.Nodes.SoShaderObject.SourceTypes( .SoShaderObject.FILENAME )). | |
| SetTessellationEvaluationShader(Int32, String, SoShaderObjectSourceTypes) | Convenience method to create a tessellation evaluation shader with the specified filename and add it at the specified position. | |
| SetToDefaults | Sets all fields in this object to their default values. | |
| SetVertexShader(Int32, String) | Calls SetVertexShader(pos, filenameOrSource, OIV.Inventor.Nodes.SoShaderObject.SourceTypes( .SoShaderObject.FILENAME )). | |
| SetVertexShader(Int32, String, SoShaderObjectSourceTypes) | Convenience method to create a vertex shader with the specified filename and add it at the specified position. | |
| ToString |
Converts this SoBase structure to a human readable string.
(Inherited from SoBase.) | |
| Touch | Marks an instance as modified, simulating a change to it. | |
| Write | (Inherited from SoNode.) |
| Name | Description | |
|---|---|---|
| bufferObjects | Specifies a list of SoShaderParameterBufferObject to use with this shader. | |
| generateTransparency | If set to true, then shapes affected by this shader will be considered transparent. | |
| geometryInputType | Specifies the input primitive type of the current geometry shader if any (not used otherwise). | |
| geometryOutputType | Specifies the output primitive type of the current geometry shader if any (not used otherwise). | |
| IsDisposable | ISafeDisposable interface implementation.
(Inherited from SoDisposable.) | |
| maxGeometryOutputVertices | Set the maximum number of vertices the geometry shader will emit in one invocation. | |
| patchLength | Set the length of the fixed-size collection of vertices used by tessellation shaders. | |
| shaderObject | Specifies the list of shader objects (i.e., vertex shaders, geometry and fragment shaders) which form the shader program. | |
| shadowShader | Only used when an SoShadowGroup is active. | |
| UserData |
Gets or sets the user data to be contained by the field container.
(Inherited from SoFieldContainer.) | |
| vertexProgramTwoSide | If set to true, vertex shaders will operate in two-sided color mode. |