 Vertex shader parameter node storing a four-dimensional (float) vector.  
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  Vertex shader parameter node storing a four-dimensional (float) vector.  
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#include <Inventor/nodes/SoShaderParameter.h>
 
  
 | Public Member Functions | |
| virtual SoType | getTypeId () const | 
| SoVertexShaderParameter4f () | |
| Static Public Member Functions | |
| static SoType | getClassTypeId () | 
| Public Attributes | |
| SoMFVec4f | value | 
 Vertex shader parameter node storing a four-dimensional (float) vector.
  Vertex shader parameter node storing a four-dimensional (float) vector. 
This node allows the application to provide a per-vertex parameter of type four-dimensional vector of floats to shader objects, e.g. SoVertexShader.
Vertex shader parameter nodes must be inserted in the scene graph.
See the base classes SoShaderParameter and SoVertexShaderParameter for details.
| name | "" | 
| identifier | 0 | 
| value | 0 0 0 1 | 
SoShaderParameter, SoVertexShaderParameter, SoUniformShaderParameter, SoVertexShaderParameter1f, SoVertexShaderParameter1s, SoVertexShaderParameter2f, SoVertexShaderParameter2s, SoVertexShaderParameter3f, SoVertexShaderParameter3s, SoVertexShaderParameter4i, SoVertexShaderParameter4s, SoVertexShaderParameter4b, SoVertexShaderParameter4ui, SoVertexShaderParameter4us, SoVertexShaderParameter4ub, SoVertexShaderParameterMatrix, SoShaderObject, SoShaderProgram.
| SoVertexShaderParameter4f::SoVertexShaderParameter4f | ( | ) | 
Constructor.
| static SoType SoVertexShaderParameter4f::getClassTypeId | ( | ) |  [static] | 
Returns the type identifier for this class.
Reimplemented from SoVertexShaderParameter.
| virtual SoType SoVertexShaderParameter4f::getTypeId | ( | ) | const  [virtual] | 
Returns the type identifier for this specific instance.
Reimplemented from SoVertexShaderParameter.
Specifies the parameter's values.