Vertex shader parameter node storing a two-dimensional (float) vector. More...
#include <Inventor/nodes/SoShaderParameter.h>
Public Member Functions | |
virtual SoType | getTypeId () const |
SoVertexShaderParameter2f () | |
Static Public Member Functions | |
static SoType | getClassTypeId () |
Public Attributes | |
SoMFVec2f | value |
This node allows the application to provide a per-vertex parameter of type two-dimensional vector of floats to shader objects, e.g. SoVertexShader.
Vertex shader parameter nodes must be inserted in the scene graph.
See the base classes SoShaderParameter and SoVertexShaderParameter for details.
name | "" |
identifier | 0 |
value | 0 0 |
SoShaderParameter, SoVertexShaderParameter, SoUniformShaderParameter, SoVertexShaderParameter1f, SoVertexShaderParameter1s, SoVertexShaderParameter2s, SoVertexShaderParameter3f, SoVertexShaderParameter3s, SoVertexShaderParameter4f, SoVertexShaderParameter4i, SoVertexShaderParameter4s, SoVertexShaderParameter4b, SoVertexShaderParameter4ui, SoVertexShaderParameter4us, SoVertexShaderParameter4ub, SoVertexShaderParameterMatrix, SoShaderObject, SoShaderProgram.
SoVertexShaderParameter2f::SoVertexShaderParameter2f | ( | ) |
Constructor.
static SoType SoVertexShaderParameter2f::getClassTypeId | ( | ) | [static] |
Returns the type identifier for this class.
Reimplemented from SoVertexShaderParameter.
virtual SoType SoVertexShaderParameter2f::getTypeId | ( | ) | const [virtual] |
Returns the type identifier for this specific instance.
Reimplemented from SoVertexShaderParameter.
Specifies the parameter's values.