Stores the current texture quality. More...
#include <Inventor/elements/SoTextureQualityElement.h>
Static Public Member Functions | |
static SoType | getClassTypeId () |
static int | getClassStackIndex () |
static void | set (SoState *state, float qual) |
static float | get (SoState *state) |
static float | getDefault () |
static bool | isSetInState (SoState *state) |
Stores the current texture quality.
This element stores the current texture quality.
static float SoTextureQualityElement::get | ( | SoState * | state | ) | [inline, static] |
Returns current texture quality from the state.
static int SoTextureQualityElement::getClassStackIndex | ( | ) | [static] |
Returns the stack id for this element.
Reimplemented from SoFloatElement.
static SoType SoTextureQualityElement::getClassTypeId | ( | ) | [static] |
Returns the type identifier for this class.
Reimplemented from SoFloatElement.
static float SoTextureQualityElement::getDefault | ( | ) | [inline, static] |
Returns the default texture quality.
static bool SoTextureQualityElement::isSetInState | ( | SoState * | state | ) | [static] |
Returns TRUE if element has been set in set.
static void SoTextureQualityElement::set | ( | SoState * | state, | |
float | qual | |||
) | [inline, static] |
Sets the current texture quality in the state.