Node that specifies texture coordinates by projection from an environment. More...
#include <Inventor/nodes/SoTextureCoordinateEnvironment.h>
 
  
 | Public Member Functions | |
| virtual SoType | getTypeId () const | 
| SoTextureCoordinateEnvironment () | |
| Static Public Member Functions | |
| static SoType | getClassTypeId () | 
Node that specifies texture coordinates by projection from an environment.
This node creates texture coordinates by projecting points on an object's surface to the interior of a surrounding sphere, along the reflection across the surface normal of the vector from the camera point to the surface. If the current texture image represents a spherical reflection map of the current surrounding environment, subsequent shapes will appear to reflect that environment.
SoTexture2, SoTexture2Transform, SoTextureCoordinateDefault, SoTextureCoordinatePlane
| SoTextureCoordinateEnvironment::SoTextureCoordinateEnvironment | ( | ) | 
Creates a texture function node with default settings.
| static SoType SoTextureCoordinateEnvironment::getClassTypeId | ( | ) |  [static] | 
Returns the type identifier for this class.
Reimplemented from SoTextureCoordinateFunction.
| virtual SoType SoTextureCoordinateEnvironment::getTypeId | ( | ) | const  [virtual] | 
Returns the type identifier for this specific instance.
Reimplemented from SoTextureCoordinateFunction.