Stores the current 3D texture coordinates. More...
#include <Inventor/elements/SoTextureCoordinateBindingElement.h>
Public Types | |
enum | Binding { PER_VERTEX = 2, PER_VERTEX_INDEXED = 3 } |
Public Member Functions | |
virtual void | push (SoState *) |
virtual void | print (FILE *fp) const |
Static Public Member Functions | |
static SoType | getClassTypeId () |
static int | getClassStackIndex () |
static void | set (SoState *state, Binding binding) |
static void | set (SoState *state, SoNode *, Binding binding) |
static Binding | get (SoState *state, int unit=0) |
static Binding | getDefault () |
Stores the current 3D texture coordinates.
This element stores the current texture coordinate binding.
Returns current texture binding from the state.
static int SoTextureCoordinateBindingElement::getClassStackIndex | ( | ) | [static] |
Returns the stack id for this element.
Reimplemented from SoReplacedTextureElement.
static SoType SoTextureCoordinateBindingElement::getClassTypeId | ( | ) | [static] |
Returns the type identifier for this class.
Reimplemented from SoReplacedTextureElement.
static Binding SoTextureCoordinateBindingElement::getDefault | ( | ) | [inline, static] |
Returns the default texture binding.
virtual void SoTextureCoordinateBindingElement::print | ( | FILE * | fp | ) | const [virtual] |
Prints element (for debugging).
Reimplemented from SoReplacedTextureElement.
virtual void SoTextureCoordinateBindingElement::push | ( | SoState * | ) | [virtual] |
Overrides push() method to copy values from next instance in the stack.
Reimplemented from SoReplacedTextureElement.
static void SoTextureCoordinateBindingElement::set | ( | SoState * | state, | |
SoNode * | , | |||
Binding | binding | |||
) | [static] |
Sets the current texture binding in the state.
Sets the current texture binding in the state.