SoQuadrilateralMeshSlicerApproximation3d engine More...
#include <ImageViz/Engines/ImageSegmentation/ComputationalGeometry/SoQuadrilateralMeshSlicerApproximation3d.h>
Public Member Functions | |
SoQuadrilateralMeshSlicerApproximation3d () | |
Public Attributes | |
SoSFStructuredQuadrilateralMesh | inSurface |
SoSFPlane | plane |
SoImageVizEngineOutput < SoSFNode, SoIndexedLineSet * > | outPolyline |
The SoQuadrilateralMeshSlicerApproximation3d engine computes the line set defined by the intersection of an arbitrary plane with a surface mesh inSurface.
inSurface | NULL |
plane | 0,0,1,0 |
SoPolylineExtrusionApproximation3d
SoQuadrilateralMeshSlicerApproximation3d::SoQuadrilateralMeshSlicerApproximation3d | ( | ) |
Constructor.
The input surface.
Default value is NULL.
SoImageVizEngineOutput<SoSFNode, SoIndexedLineSet*> SoQuadrilateralMeshSlicerApproximation3d::outPolyline |
The output line.
Default value is an empty indexed line set.
Position of the plane slice.
Z=0 plane by default.