Stores uniform shader parameter values. More...
#include <Inventor/elements/SoGLUniformShaderParameterElement.h>
Public Member Functions | |
virtual void | pop (SoState *state, const SoElement *prevTopElement) |
Static Public Member Functions | |
static SoType | getClassTypeId () |
static int | getClassStackIndex () |
Friends | |
class | SoShaderProgramElement |
This element stores uniform shader parameter values.
NOTE: This class does not exist in Open Inventor 10.0 and later.SoUniformShaderParameterElement
static int SoGLUniformShaderParameterElement::getClassStackIndex | ( | ) | [static] |
Returns the stack id for this element.
Reimplemented from SoUniformShaderParameterElement.
static SoType SoGLUniformShaderParameterElement::getClassTypeId | ( | ) | [static] |
Returns the type identifier for this class.
Reimplemented from SoUniformShaderParameterElement.
virtual void SoGLUniformShaderParameterElement::pop | ( | SoState * | state, | |
const SoElement * | prevTopElement | |||
) | [virtual] |
Override pop() method so side effects can occur in GL.
friend class SoShaderProgramElement [friend] |