Stores the current texture matrix in GL. More...
#include <Inventor/elements/SoGLTextureMatrixElement.h>
Public Member Functions | |
virtual void | pop (SoState *state, const SoElement *prevTopElement) |
Static Public Member Functions | |
static SoType | getClassTypeId () |
static int | getClassStackIndex () |
Stores the current texture matrix in GL.
This element stores the current texture matrix in GL. Overrides the virtual methods on SoTextureMatrixElement to send the matrix to GL when necessary.
NOTE: This class does not exist in Open Inventor 10.0 and later.static int SoGLTextureMatrixElement::getClassStackIndex | ( | ) | [static] |
Returns the stack id for this element.
Reimplemented from SoTextureMatrixElement.
static SoType SoGLTextureMatrixElement::getClassTypeId | ( | ) | [static] |
Returns the type identifier for this class.
Reimplemented from SoTextureMatrixElement.
virtual void SoGLTextureMatrixElement::pop | ( | SoState * | state, | |
const SoElement * | prevTopElement | |||
) | [virtual] |
Override pop() methods so side effects can occur in GL.