Stores the current shader program.
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#include <Inventor/elements/SoGLShaderProgramElement.h>
Public Member Functions | |
| virtual void | pop (SoState *state, const SoElement *prevTopElement) |
Static Public Member Functions | |
| static SoType | getClassTypeId () |
| static int | getClassStackIndex () |
| static void | set (SoState *state, SoNode *node) |
| static int | getMaxTextureImageUnit (SoState *state=NULL) |
| static int | getMaxTextureCoords (SoState *state=NULL) |
Stores the current shader program.
This element stores the current shader program.
NOTE: This class does not exist in Open Inventor 10.0 and later.| static int SoGLShaderProgramElement::getClassStackIndex | ( | ) | [static] |
Returns the stack id for this element.
Reimplemented from SoShaderProgramElement.
| static SoType SoGLShaderProgramElement::getClassTypeId | ( | ) | [static] |
Returns the type identifier for this class.
Reimplemented from SoShaderProgramElement.
| static int SoGLShaderProgramElement::getMaxTextureCoords | ( | SoState * | state = NULL |
) | [static] |
Returns the maximum number of texture coordinates.
| static int SoGLShaderProgramElement::getMaxTextureImageUnit | ( | SoState * | state = NULL |
) | [static] |
Returns the maximum image texture unit.
| virtual void SoGLShaderProgramElement::pop | ( | SoState * | state, | |
| const SoElement * | prevTopElement | |||
| ) | [virtual] |
Overrides pop() method so side effects can occur in GL.
Reimplemented from SoShaderProgramElement.
Sets the current shader program in the state.
Reimplemented from SoShaderProgramElement.