Stores the current environment.
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#include <Inventor/elements/SoEnvironmentElement.h>
Classes | |
| struct | EnvironmentParameters |
| EnvironmentParameters packages all the different environment parameters. More... | |
Public Types | |
| enum | FogType { NONE, HAZE, FOG, SMOKE } |
Public Member Functions | |
| virtual void | push (SoState *state) |
Static Public Member Functions | |
| static SoType | getClassTypeId () |
| static int | getClassStackIndex () |
| static void | set (SoState *state, SoNode *node, const EnvironmentParameters &envParams) |
| static void | get (SoState *state, EnvironmentParameters &envParams) |
| static float | getAmbientIntensity (SoState *state) |
| static const SbColor & | getAmbientColor (SoState *state) |
| static const SbVec3f & | getLightAttenuation (SoState *state) |
Deprecated | |
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| static SoDEPRECATED void | set (SoState *state, SoNode *node, float ambientIntensity, const SbColor &ambientColor, const SbVec3f attenuation, FogType fogType, const SbColor fogColor, float fogVisibility) |
| static SoDEPRECATED void | get (SoState *state, float &ambientIntensity, SbColor &ambientColor, SbVec3f &attenuation, FogType &fogType, SbColor &fogColor, float &fogVisibility) |
| static SoDEPRECATED void | getDefault (float &ambientIntensity, SbColor &ambientColor, SbVec3f &attenuation, FogType &fogType, SbColor &fogColor, float &fogVisibility) |
Stores the current environment.
This element stores the current environment.
| static void SoEnvironmentElement::get | ( | SoState * | state, | |
| EnvironmentParameters & | envParams | |||
| ) | [static] |
Gets the current environment in the state.
| static SoDEPRECATED void SoEnvironmentElement::get | ( | SoState * | state, | |
| float & | ambientIntensity, | |||
| SbColor & | ambientColor, | |||
| SbVec3f & | attenuation, | |||
| FogType & | fogType, | |||
| SbColor & | fogColor, | |||
| float & | fogVisibility | |||
| ) | [static] |
Gets the current environment in the state.
Gets the ambient color.
| static float SoEnvironmentElement::getAmbientIntensity | ( | SoState * | state | ) | [static] |
Gets the ambient intensity.
| static int SoEnvironmentElement::getClassStackIndex | ( | ) | [static] |
Returns the stack id for this element.
Reimplemented from SoReplacedElement.
Reimplemented in SoGLEnvironmentElement.
| static SoType SoEnvironmentElement::getClassTypeId | ( | ) | [static] |
Returns the type identifier for this class.
Reimplemented from SoReplacedElement.
Reimplemented in SoGLEnvironmentElement.
| static SoDEPRECATED void SoEnvironmentElement::getDefault | ( | float & | ambientIntensity, | |
| SbColor & | ambientColor, | |||
| SbVec3f & | attenuation, | |||
| FogType & | fogType, | |||
| SbColor & | fogColor, | |||
| float & | fogVisibility | |||
| ) | [static] |
Returns the default value.
Gets the light attenuation.
| virtual void SoEnvironmentElement::push | ( | SoState * | state | ) | [virtual] |
Pushes element.
Allows for side effects to occur. Default methods do nothing.
Reimplemented from SoElement.
Reimplemented in SoGLEnvironmentElement.
| static void SoEnvironmentElement::set | ( | SoState * | state, | |
| SoNode * | node, | |||
| const EnvironmentParameters & | envParams | |||
| ) | [static] |
Sets the current environment in the state.
| static SoDEPRECATED void SoEnvironmentElement::set | ( | SoState * | state, | |
| SoNode * | node, | |||
| float | ambientIntensity, | |||
| const SbColor & | ambientColor, | |||
| const SbVec3f | attenuation, | |||
| FogType | fogType, | |||
| const SbColor | fogColor, | |||
| float | fogVisibility | |||
| ) | [static] |
Sets the current environment in the state.