DirectViz Environment shader.
More...
#include <Inventor/DirectViznodes/SoDirectVizEnvironmentShader.h>
Public Member Functions | |
| virtual SoType | getTypeId () const |
| SoDirectVizEnvironmentShader () | |
Static Public Member Functions | |
| static SoType | getClassTypeId () |
Public Attributes | |
| SoMFString | textureURLs |
| SoSFInt32 | textureID |
DirectViz Environment shader.
Node specifiying an environment shader used for DirectViz rendering.
SoDirectVizManager, SoDirectVizShader.
| SoDirectVizEnvironmentShader::SoDirectVizEnvironmentShader | ( | ) |
Constructor.
| static SoType SoDirectVizEnvironmentShader::getClassTypeId | ( | ) | [static] |
Returns the type identifier for this class.
Reimplemented from SoDirectVizShader.
| virtual SoType SoDirectVizEnvironmentShader::getTypeId | ( | ) | const [virtual] |
Returns the type identifier for this specific instance.
Reimplemented from SoDirectVizShader.
Index into the list of texture file (textureURLs) indicating which texture file to use for environment shading.
A list of textures files.
The files must be in one of the following formats supported by Open Inventor: BMP, GIF, JPEG2000, JPEG, PGX, PNG, PNM, SGI RGBA, Sun, and TIFF.