00001 /*======================================================================= 00002 *** THE CONTENT OF THIS WORK IS PROPRIETARY TO FEI S.A.S, (FEI S.A.S.), *** 00003 *** AND IS DISTRIBUTED UNDER A LICENSE AGREEMENT. *** 00004 *** *** 00005 *** REPRODUCTION, DISCLOSURE, OR USE, IN WHOLE OR IN PART, OTHER THAN AS *** 00006 *** SPECIFIED IN THE LICENSE ARE NOT TO BE UNDERTAKEN EXCEPT WITH PRIOR *** 00007 *** WRITTEN AUTHORIZATION OF FEI S.A.S. *** 00008 *** *** 00009 *** RESTRICTED RIGHTS LEGEND *** 00010 *** USE, DUPLICATION, OR DISCLOSURE BY THE GOVERNMENT OF THE CONTENT OF THIS *** 00011 *** WORK OR RELATED DOCUMENTATION IS SUBJECT TO RESTRICTIONS AS SET FORTH IN *** 00012 *** SUBPARAGRAPH (C)(1) OF THE COMMERCIAL COMPUTER SOFTWARE RESTRICTED RIGHT *** 00013 *** CLAUSE AT FAR 52.227-19 OR SUBPARAGRAPH (C)(1)(II) OF THE RIGHTS IN *** 00014 *** TECHNICAL DATA AND COMPUTER SOFTWARE CLAUSE AT DFARS 52.227-7013. *** 00015 *** *** 00016 *** COPYRIGHT (C) 1996-2020 BY FEI S.A.S, *** 00017 *** BORDEAUX, FRANCE *** 00018 *** ALL RIGHTS RESERVED *** 00019 **=======================================================================*/ 00020 /*======================================================================= 00021 ** Author : G.TALLEC (Oct 2006) 00022 **=======================================================================*/ 00023 00024 00025 #ifndef _SO_DIRECTVIZ_ENVIRONMENTSHADER_ 00026 #define _SO_DIRECTVIZ_ENVIRONMENTSHADER_ 00027 00028 #include <Inventor/fields/SoMFString.h> 00029 #include <Inventor/fields/SoSFInt32.h> 00030 #include <Inventor/nodes/SoNode.h> 00031 #include <Inventor/DirectViznodes/SoDirectVizShader.h> 00032 00034 // 00035 // Class: SoDirectVizEnvironmentShader 00036 // 00037 // Environment shading node used for DirectViz rendering 00038 // 00040 00041 class SoTexture2; 00042 class SoFieldSensor; 00043 class SoDEPRECATED SoDirectVizEnvironmentShader : public SoDirectVizShader { 00059 00060 SO_NODE_HEADER(SoDirectVizEnvironmentShader); 00061 00062 public: 00063 // Fields 00064 00069 SoMFString textureURLs; 00070 00075 SoSFInt32 textureID; 00076 00080 SoDirectVizEnvironmentShader(); 00081 00082 private: 00083 00084 // Implement actions 00085 virtual void doAction(SoAction *action); 00086 00087 private: 00088 00089 static void initClass(); 00090 static void exitClass(); 00091 00092 private: 00093 00094 virtual void checkTexture(); 00095 00096 SoFieldSensor *filenameSensor; 00097 00098 SoFieldSensor *idSensor; 00099 00100 virtual ~SoDirectVizEnvironmentShader(); 00101 }; 00102 00103 #endif /* _SO_DIRECTVIZ_ENVIRONMENTSHADER_ */ 00104 00105 00106