 SoDilationBallProcessing3d engine  
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  SoDilationBallProcessing3d engine  
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#include <ImageViz/Engines/MathematicalMorphology/ErosionAndDilation/SoDilationBallProcessing3d.h>
 
  
 | Public Types | |
| enum | PrecisionMode { FASTER = 0, PRECISE = 1 } | 
| Public Member Functions | |
| SoDilationBallProcessing3d () | |
| Public Attributes | |
| SoSFImageDataAdapter | inImage | 
| SoSFInt32 | elementSize | 
| SoSFEnum | precisionMode | 
| SoImageVizEngineOutput < SoSFImageDataAdapter, SoImageDataAdapter * > | outImage | 
 SoDilationBallProcessing3d engine
  SoDilationBallProcessing3d engine 
The SoDilationBallProcessing3d engine performs a 3D dilation using a structuring element matching with a sphere
For an introduction, see:
This engine performs a 3D dilation of an image using a structuring element matching with a sphere.
This engine supports two modes: a fast mode which combines erosions using different neighborhoods and a precise mode (slower) which ensures a real sphere structuring element.
| inImage | NULL | 
| elementSize | 3 | 
| precisionMode | FASTER | 
| SoDilationBallProcessing3d::SoDilationBallProcessing3d | ( | ) | 
Constructor.
The half size of the structuring element.
A structuring element always has an odd side length (3x3, 5x5, etc) which is defined by 2 * elementSize + 1. Default value is 3.
The input grayscale image.
Default value is NULL. Supported types include: grayscale binary label image.
| SoImageVizEngineOutput<SoSFImageDataAdapter,SoImageDataAdapter*> SoDilationBallProcessing3d::outImage | 
The output image.
Default value is NULL. Supported types include: grayscale binary label color image.
Select the precision for computation method.
Use enum PrecisionMode. Default is FASTER