SbSphereSectionProjector Class Reference
[Projectors]

Sphere-section projector. More...

#include <Inventor/projectors/SbSphereSectionProjector.h>

Inheritance diagram for SbSphereSectionProjector:
SbSphereProjector SbProjector SbSpherePlaneProjector

List of all members.

Public Member Functions

 SbSphereSectionProjector (float edgeTol=0.9f, SbBool orientToEye=TRUE)
 SbSphereSectionProjector (const SbSphere &sph, float edgeTol=0.9f, SbBool orientToEye=TRUE)
 ~SbSphereSectionProjector ()
virtual SbProjectorcopy () const
virtual SbVec3f project (const SbVec2f &point)
virtual SbVec3f intersect (const SbLine &line)
virtual SbRotation getRotation (const SbVec3f &point1, const SbVec3f &point2)
void setTolerance (float edgeTol)
float getTolerance () const
void setRadialFactor (float rad=0.0)
float getRadialFactor () const
SbBool isWithinTolerance (const SbVec3f &point)

Detailed Description

Sphere-section projector.

SbSphereSectionProjector projects a window space point (usually based on the mouse location) onto the section of a sphere that has been sliced by a plane. Two projected points can produce a rotation about the sphere's center. The tolerance slice can be specified as a fraction of the radius of the sphere. The projection point will not extend beyond the sliced portion of the sphere.

Incremental changes (delta rotation) can be computed during interactive sessions. Sphere projectors are typically used to write interactive 3D manipulators and viewers.

SEE ALSO

SbCylinderProjector, SbCylinderSectionProjector, SbCylinderPlaneProjector, SbCylinderSheetProjector, SbLineProjector, SbPlaneProjector, SbSpherePlaneProjector, SbSphereSheetProjector


Constructor & Destructor Documentation

SbSphereSectionProjector::SbSphereSectionProjector ( float  edgeTol = 0.9f,
SbBool  orientToEye = TRUE 
)

Constructor that uses a default sphere centered at the origin with radius 1.0.

The position of the plane which slices the sphere into a section is specified as a fraction of the sphere radius with the parameter edgeTol. A tolerance value of 1.0 positions the plane down the center of the sphere. A tolerance value of 0.5 defines the longitudinal plane halfway between the center and the outside edge of the sphere. The default value is 0.9, so that almost half the sphere is in front of the plane. The orientToEye parameter determines whether the plane is perpendicular to the eye, or perpendicular to the sphere's Z axis. Setting that parameter to TRUE (the default) specifies that the plane be perpendicular to the eye, which is most often the desired behavior.

The default view volume is undefined, and the working space is identity.

SbSphereSectionProjector::SbSphereSectionProjector ( const SbSphere sph,
float  edgeTol = 0.9f,
SbBool  orientToEye = TRUE 
)

Constructor that uses a supplied sphere.

The position of the plane which slices the sphere into a section is specified as a fraction of the sphere radius with the parameter edgeTol. A tolerance value of 1.0 positions the plane down the center of the sphere. A tolerance value of 0.5 defines the longitudinal plane halfway between the center and the outside edge of the sphere. The default value is 0.9, so that almost half the sphere is in front of the plane. The orientToEye parameter determines whether the plane is perpendicular to the eye, or perpendicular to the sphere's Z axis. Setting that parameter to TRUE (the default) specifies that the plane be perpendicular to the eye, which is most often the desired behavior.

The default view volume is undefined, and the working space is identity.

SbSphereSectionProjector::~SbSphereSectionProjector (  )  [inline]

Destructor.


Member Function Documentation

virtual SbProjector* SbSphereSectionProjector::copy (  )  const [virtual]

Returns an instance that is a copy of this instance.

The caller is responsible for deleting the copy when done.

Implements SbProjector.

Reimplemented in SbSpherePlaneProjector.

float SbSphereSectionProjector::getRadialFactor (  )  const [inline]

Gets the radial rotation factor.

virtual SbRotation SbSphereSectionProjector::getRotation ( const SbVec3f point1,
const SbVec3f point2 
) [virtual]

Computes a rotation based on two points on this projector.

Implements SbSphereProjector.

Reimplemented in SbSpherePlaneProjector.

float SbSphereSectionProjector::getTolerance (  )  const [inline]

Gets the edge tolerance as a fraction of the radius of the sphere.

virtual SbVec3f SbSphereSectionProjector::intersect ( const SbLine line  )  [virtual]

Applies the projector using the given line in world coordinates, returning the point in three dimensions that it projects to.

New for v3.0.

Implements SbSphereProjector.

Reimplemented in SbSpherePlaneProjector.

SbBool SbSphereSectionProjector::isWithinTolerance ( const SbVec3f point  ) 

Finds whether this point on the sphere or tolerance plane is within tolerance.

virtual SbVec3f SbSphereSectionProjector::project ( const SbVec2f point  )  [virtual]

Applies the projector using the given point, returning the point in three dimensions that it projects to.

The point should be normalized from 0-1, with (0,0) at the lower-left.

Implements SbSphereProjector.

Reimplemented in SbSpherePlaneProjector.

void SbSphereSectionProjector::setRadialFactor ( float  rad = 0.0  )  [inline]

Sets the radial rotation factor.

When the mouse is dragged off the edge of the sphere, the mouse motion can be classified as either tangential (moving in a circle around the sphere) or radial (moving toward or away from the center). The tangential motion will always map to a rotation around the center, (like the hands of a clock). The radial motion, by default, has no effect. But if you set the radialFactor to be > 0.0, this motion will make the sphere rotate as if the mouse is pulling the top of the sphere out toward the mouse. If radialFactor = 1.0, then pulling has a `normal' feel (that is, the mouse motion causes the same amount of rotation as if you had rotated by hitting the actual surface of the sphere). Default is 0.0

void SbSphereSectionProjector::setTolerance ( float  edgeTol  ) 

Sets the edge tolerance as a fraction of the radius of the sphere.

If this is 1.0, the projector is a hemisphere. If this is 0.1, the projector is a slice of the sphere with radius 0.1*radius. Default is 0.9.


The documentation for this class was generated from the following file:

Open Inventor Toolkit reference manual, generated on 12 Feb 2024
Copyright © Thermo Fisher Scientific All rights reserved.
http://www.openinventor.com/