PbTriangleMesh2D Class Reference
[Property/Data]

MeshViz Defines a surface mesh of triangles. More...

#include <MeshViz/3Ddata/PbTriangleMesh2D.h>

Inheritance diagram for PbTriangleMesh2D:
PbIndexedMesh2D PbMesh2D PbMesh PbBase

List of all members.

Public Member Functions

 PbTriangleMesh2D (SbBool isDataDuplicate=TRUE)
 PbTriangleMesh2D (const PbTriangleMesh2D &mesh)
 PbTriangleMesh2D (int num_nodes, const float *x_nod, const float *y_nod, int num_triangles, const int32_t *triangle_index, SbBool is_data_duplicate=TRUE)
 PbTriangleMesh2D (int num_nodes, const float *x_nod, const float *y_nod, const float *z_nod, int num_triangles, const int32_t *triangle_index, SbBool is_data_duplicate=TRUE)
 ~PbTriangleMesh2D ()
PbTriangleMesh2Doperator= (const PbTriangleMesh2D &mesh)
void setGeometry (int num_nodes, const float *x_nod, const float *y_nod, int num_triangles, const int *triangle_index)
void setGeometry (int numPoints, const float *xPointsField, const float *yPointsField)
void setGeometry (int num_nodes, const float *x_nod, const float *y_nod, const float *z_nod, int num_triangles, const int *triangle_index)
void getGeometry (int &num_nodes, const float *&x_nod, const float *&y_nod, int &num_triangles, const int32_t *&triangle_index) const
void getGeometry (int &num_nodes, const float *&x_nod, const float *&y_nod, const float *&z_nod, int &num_triangles, const int32_t *&triangle_index) const
void getGeometry (int &num_nodes, const float *&x_nod, const float *&y_nod, int &num_triangles, const int32_t **&triangle_index) const
void getGeometry (int &num_nodes, const float *&x_nod, const float *&y_nod, const float *&z_nod, int &num_triangles, const int32_t **&triangle_index) const
virtual void getNodesOwnerCellsInd (const PbArrayOfInt &nod_indices, PbArrayOfInt &owner_cells) const
virtual const PbCellgetCell (int cell_index) const
void setElemOrientation (ElemOrientation elem_orient)

Friends

int operator== (const PbTriangleMesh2D &m1, const PbTriangleMesh2D &m2)
int operator!= (const PbTriangleMesh2D &m1, const PbTriangleMesh2D &m2)

Detailed Description

MeshViz Defines a surface mesh of triangles.

Class to define an indexed 2D mesh made up of triangles cells. This mesh is defined by a list of triangles. Each triangles is defined by 3 indices of nodes.

The nodes coordinates are defined by 2 (or 3) arrays x_nod, y_nod, (and z_nod) of num_nodes floats. The triangles are defined by the array triangle_index of num_triangles*3 integers. triangle_index[(n*3)+p] is the p-th node index of the n-th triangle of the mesh (0 <= p <= 3).

Each edge of a triangle may have 2 references in the mesh, that is, one edge is common to 2 triangles. The edges which are referred to once in the mesh define the limits of the mesh.

The geometry of this mesh can be defined also from a points field. In this case the Voronoi method is used to build the triangle mesh.

The values on the mesh nodes are defined by the PbMesh::addValuesSet(set_index,val) method, where val argument is an array of num_nodes floats.


Constructor & Destructor Documentation

PbTriangleMesh2D::PbTriangleMesh2D ( SbBool  isDataDuplicate = TRUE  ) 

Constructor of a default simple mesh.

See also PbMesh for more explanations about data duplication.

PbTriangleMesh2D::PbTriangleMesh2D ( const PbTriangleMesh2D mesh  ) 

Copy constructor.

PbTriangleMesh2D::PbTriangleMesh2D ( int  num_nodes,
const float *  x_nod,
const float *  y_nod,
int  num_triangles,
const int32_t *  triangle_index,
SbBool  is_data_duplicate = TRUE 
)

Constructor of a 2D surface mesh.

See also PbMesh for more explanations about data duplication.

PbTriangleMesh2D::PbTriangleMesh2D ( int  num_nodes,
const float *  x_nod,
const float *  y_nod,
const float *  z_nod,
int  num_triangles,
const int32_t *  triangle_index,
SbBool  is_data_duplicate = TRUE 
)

Constructor of a 3D surface mesh.

See also PbMesh for more explanations about data duplication.

PbTriangleMesh2D::~PbTriangleMesh2D (  ) 

Destructor.


Member Function Documentation

virtual const PbCell* PbTriangleMesh2D::getCell ( int  cell_index  )  const [virtual]

Gets the cell which index is cell_index.

Returns NULL if the cell does not exist, otherwise returns always a PbTriangleCell object. Attention! this method returns always the same adress of an internal private cell. This private cell is updated each time getCell is called.

Reimplemented from PbIndexedMesh2D.

void PbTriangleMesh2D::getGeometry ( int &  num_nodes,
const float *&  x_nod,
const float *&  y_nod,
const float *&  z_nod,
int &  num_triangles,
const int32_t **&  triangle_index 
) const

Gets the current mesh geometry (x, y and z nodes coordinates).

triangle_index must be used like a matrix. (i.e. triangle_index[cell_index][n], with 0 <= n < 3)

void PbTriangleMesh2D::getGeometry ( int &  num_nodes,
const float *&  x_nod,
const float *&  y_nod,
int &  num_triangles,
const int32_t **&  triangle_index 
) const

Gets the current mesh geometry (x, y nodes coordinates).

triangle_index must be used like a matrix. (i.e. triangle_index[cell_index][n], with 0 <= n < 3)

void PbTriangleMesh2D::getGeometry ( int &  num_nodes,
const float *&  x_nod,
const float *&  y_nod,
const float *&  z_nod,
int &  num_triangles,
const int32_t *&  triangle_index 
) const

Gets the current mesh geometry (x, y and z nodes coordinates).

void PbTriangleMesh2D::getGeometry ( int &  num_nodes,
const float *&  x_nod,
const float *&  y_nod,
int &  num_triangles,
const int32_t *&  triangle_index 
) const

Gets the current mesh geometry (x, y nodes coordinates).

virtual void PbTriangleMesh2D::getNodesOwnerCellsInd ( const PbArrayOfInt nod_indices,
PbArrayOfInt owner_cells 
) const [virtual]

Gets the list of index of cells that own the node "nod_index".

Reimplemented from PbMesh.

PbTriangleMesh2D& PbTriangleMesh2D::operator= ( const PbTriangleMesh2D mesh  ) 

Assignment operator.

Reimplemented from PbIndexedMesh2D.

void PbTriangleMesh2D::setElemOrientation ( ElemOrientation  elem_orient  )  [virtual]

Changes orientation of cells during visualization of 2D surface mesh.

The ordering of the indices of an cell defines the direction of its normal vector and so its orientation. When the mesh is visualized in 2D, the direction of the normal of an cell is either Z+ or Z-. If any cell of the mesh does not have the same orientation, it can change the representation because the lighting depends on the orientation.

Reimplemented from PbIndexedMesh2D.

void PbTriangleMesh2D::setGeometry ( int  num_nodes,
const float *  x_nod,
const float *  y_nod,
const float *  z_nod,
int  num_triangles,
const int *  triangle_index 
)

Sets a new 3D geometry.

void PbTriangleMesh2D::setGeometry ( int  numPoints,
const float *  xPointsField,
const float *  yPointsField 
)

Set a new 2D geometry from a points field.

The triangulation is realized by the DELAUNAY method.

void PbTriangleMesh2D::setGeometry ( int  num_nodes,
const float *  x_nod,
const float *  y_nod,
int  num_triangles,
const int *  triangle_index 
)

Sets a new 2D geometry.


Friends And Related Function Documentation

int operator!= ( const PbTriangleMesh2D m1,
const PbTriangleMesh2D m2 
) [friend]

Inequality comparison operator.

Reimplemented from PbIndexedMesh2D.

int operator== ( const PbTriangleMesh2D m1,
const PbTriangleMesh2D m2 
) [friend]

Equality comparison operator.

Reimplemented from PbIndexedMesh2D.


The documentation for this class was generated from the following file:

Open Inventor Toolkit reference manual, generated on 12 Feb 2024
Copyright © Thermo Fisher Scientific All rights reserved.
http://www.openinventor.com/