Rendering node that displays a surface mesh. More...
#include <MeshVizXLM/mapping/nodes/MoMeshSurface.h>
Public Member Functions | |
virtual SoType | getTypeId () const |
MoMeshSurface () | |
Static Public Member Functions | |
static SoType | getClassTypeId () |
This class gets the current MoMesh node from the scene graph and renders it. The MoMesh stored in the scene graph must be a surface mesh.
The mesh can be colored using a scalar set defined in the colorScalarSetId inherited field. This is an index into the list of scalar sets existing in the traversal state (see the MoScalarSetxxx nodes). To disable coloring set this field to -1. Rendering can be modified using various property nodes (see the SEE ALSO section).
colorScalarSetId | 0 |
parallel | TRUE |
MoCellFilter, MoColorMapping, MoDrawStyle, MoMaterial,
MoMesh, MoSurfaceMesh, MoTessellator, MoFaceDetail
TessellatedSkin, TessellatedSurface, CellShape, ClipLine, EnhancedColoring, Isoline, MaterialAndDrawStyle, Outline, PickingAndProbing, QuadraticSurface, SampleLine, SampleSurface, Slab, SurfaceCellFilter
MoMeshSurface::MoMeshSurface | ( | ) |
Constructor.
static SoType MoMeshSurface::getClassTypeId | ( | ) | [static] |
Returns the type identifier for this class.
Reimplemented from MoMeshSurfaceRepresentation.
virtual SoType MoMeshSurface::getTypeId | ( | ) | const [virtual] |
Returns the type identifier for this specific instance.
Reimplemented from MoMeshSurfaceRepresentation.