SoShadowGroupvisibilityRadius Property |
Shadows are only computed within "visibility radius" distance from the camera position.
Namespace: OIV.Inventor.Nodes
This radius equals:
the longest edge of the bounding box of the scene multiplied by visibilityRadius if visibilityFlag equals LONGEST_BBOX_EDGE_FACTOR.
visibilityRadius if visibilityFlag equals ABSOLUTE_RADIUS.
When visibilityRadius = 1 and visibilityFlag = LONGEST_BBOX_EDGE_FACTOR (default values), shadowing is computed throughout the entire scene.
Note: With VARIANCE_SHADOW_MAP method, try to increase the quality field first.