public class SoShaderParameterStruct extends SoUniformShaderParameter
SoFragmentShader
.
Uniform shader parameter nodes are usually added to the shader object's parameter field to affect only that specific shader program, but can also be inserted in the scene graph and affect all subsequent shader programs.
See the base classes SoShaderParameter
and SoUniformShaderParameter
for details.
File format/default:
ShaderParameterStruct {
name | "" |
identifier | 0 |
value | [] |
shaderType | VERTEX |
See also:
SoShaderParameter
, SoUniformShaderParameter
, SoShaderParameter1f
, SoShaderParameter1i
, SoShaderParameter2i
, SoShaderParameter3f
, SoShaderParameter3i
, SoShaderParameter4f
, SoShaderParameter4i
, SoShaderParameterArray1f
, SoShaderParameterArray1i
, SoShaderParameterArray2f
, SoShaderParameterArray2i
, SoShaderParameterArray3f
, SoShaderParameterArray3i
, SoShaderParameterArray4f
, SoShaderParameterArray4i
, SoShaderParameterMatrix
, SoShaderParameterMatrixArray
, SoShaderStateMatrixParameter
, SoShaderObject
, SoShaderProgram
.
SoUniformShaderParameter.ShaderTypes
Inventor.ConstructorCommand
Modifier and Type | Field and Description |
---|---|
SoMFNode |
value
The
SoUniformShaderParameter nodes that fill the structure. |
FRAGMENT, shaderType, VERTEX
identifier, name
VERBOSE_LEVEL, ZeroHandle
Constructor and Description |
---|
SoShaderParameterStruct()
Constructor.
|
isEqual
affectsState, callback, copy, copy, distribute, doAction, getAlternateRep, getBoundingBox, getByName, getMatrix, getPrimitiveCount, getRenderUnitID, GLRender, GLRenderBelowPath, GLRenderInPath, GLRenderOffPath, grabEventsCleanup, grabEventsSetup, handleEvent, isBoundingBoxIgnoring, isOverride, pick, rayPick, search, setOverride, touch, write
copyFieldValues, copyFieldValues, enableNotify, fieldsAreEqual, get, getAllFields, getEventIn, getEventOut, getField, getFieldName, hasDefaultValues, isNotifyEnabled, set, setToDefaults
dispose, getEXTERNPROTO, getName, getPROTO, isDisposable, isSynchronizable, setName, setSynchronizable
getAddress, getNativeResourceHandle, startInternalThreads, stopInternalThreads
public final SoMFNode value
SoUniformShaderParameter
nodes that fill the structure.Generated on January 23, 2025, Copyright © Thermo Fisher Scientific. All rights reserved. http://www.openinventor.com