public class SoShaderParameterStruct extends SoUniformShaderParameter
SoFragmentShader.
Uniform shader parameter nodes are usually added to the shader object's parameter field to affect only that specific shader program, but can also be inserted in the scene graph and affect all subsequent shader programs.
See the base classes SoShaderParameter and SoUniformShaderParameter for details.
File format/default:
ShaderParameterStruct {
| name | "" |
| identifier | 0 |
| value | [] |
| shaderType | VERTEX |
See also:
SoShaderParameter, SoUniformShaderParameter, SoShaderParameter1f, SoShaderParameter1i, SoShaderParameter2i, SoShaderParameter3f, SoShaderParameter3i, SoShaderParameter4f, SoShaderParameter4i, SoShaderParameterArray1f, SoShaderParameterArray1i, SoShaderParameterArray2f, SoShaderParameterArray2i, SoShaderParameterArray3f, SoShaderParameterArray3i, SoShaderParameterArray4f, SoShaderParameterArray4i, SoShaderParameterMatrix, SoShaderParameterMatrixArray, SoShaderStateMatrixParameter, SoShaderObject, SoShaderProgram.
SoUniformShaderParameter.ShaderTypesInventor.ConstructorCommand| Modifier and Type | Field and Description |
|---|---|
SoMFNode |
value
The
SoUniformShaderParameter nodes that fill the structure. |
FRAGMENT, shaderType, VERTEXidentifier, nameVERBOSE_LEVEL, ZeroHandle| Constructor and Description |
|---|
SoShaderParameterStruct()
Constructor.
|
isEqualaffectsState, callback, copy, copy, distribute, doAction, getAlternateRep, getBoundingBox, getByName, getMatrix, getPrimitiveCount, getRenderUnitID, GLRender, GLRenderBelowPath, GLRenderInPath, GLRenderOffPath, grabEventsCleanup, grabEventsSetup, handleEvent, isBoundingBoxIgnoring, isOverride, pick, rayPick, search, setOverride, touch, writecopyFieldValues, copyFieldValues, enableNotify, fieldsAreEqual, get, getAllFields, getEventIn, getEventOut, getField, getFieldName, hasDefaultValues, isNotifyEnabled, set, setToDefaultsdispose, getEXTERNPROTO, getName, getPROTO, isDisposable, isSynchronizable, setName, setSynchronizablegetAddress, getNativeResourceHandle, startInternalThreads, stopInternalThreadspublic final SoMFNode value
SoUniformShaderParameter nodes that fill the structure.Generated on July 23, 2025, Copyright © Thermo Fisher Scientific. All rights reserved. http://www.openinventor.com