public class SoFragmentShader extends SoShaderObject
See SoShaderProgram for general information about using shaders and shader parameters.
See parent class SoShaderObject for details about using the inherited fields.
Notes:
SoShaderProgram node.
// Fragment shader GLSL code // !oiv_include <Inventor/oivDepthPeeling_frag.h> void main() { if (OivDepthPeel( gl_FragCoord.xyz )) { // Compute and set fragment color vec4 color = . . . OivDepthPeelingOutputColor( color ); } }
SoShaderProgram.generateTransparency field to true. This ensures that Open Inventor knows to apply the correct handling for the current transparency mode.
SoShadowGroup for example code.
File format/default:
FragmentShader {
| sourceProgram | "" |
| sourceType | FILENAME |
| isActive | true |
| parameter | NULL |
See also:
SoGeometryShader, SoShaderObject, SoShaderProgram, SoTessellationControlShader, SoTessellationEvaluationShader, SoUniformShaderParameter, SoVertexShader
SoShaderObject.ShaderTypes, SoShaderObject.SourceTypesInventor.ConstructorCommandARB_PROGRAM, CG_PROGRAM, FILENAME, FRAGMENT_SHADER, GEOMETRY_SHADER, GLSL_PROGRAM, isActive, parameter, sourceProgram, sourceType, TESSELLATION_CONTROL_SHADER, TESSELLATION_EVALUATION_SHADER, VERTEX_SHADERVERBOSE_LEVEL, ZeroHandle| Constructor and Description |
|---|
SoFragmentShader()
Constructor.
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| Modifier and Type | Method and Description |
|---|---|
static int |
getMaxTextureImageUnit()
Returns the maximum number of texture image units.
|
static boolean |
isSupported(SoShaderObject.SourceTypes sourceType)
Calls isSupported(sourceType, (com.openinventor.inventor.misc.SoState)null).
|
static boolean |
isSupported(SoShaderObject.SourceTypes sourceType,
SoState state)
Indicates if fragment shaders in the specified language are supported by your graphics board.
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getShaderTypeaffectsState, callback, copy, copy, distribute, doAction, getAlternateRep, getBoundingBox, getByName, getMatrix, getPrimitiveCount, getRenderUnitID, GLRender, GLRenderBelowPath, GLRenderInPath, GLRenderOffPath, grabEventsCleanup, grabEventsSetup, handleEvent, isBoundingBoxIgnoring, isOverride, pick, rayPick, search, setOverride, touch, writecopyFieldValues, copyFieldValues, enableNotify, fieldsAreEqual, get, getAllFields, getEventIn, getEventOut, getField, getFieldName, hasDefaultValues, isNotifyEnabled, set, setToDefaultsdispose, getEXTERNPROTO, getName, getPROTO, isDisposable, isSynchronizable, setName, setSynchronizablegetAddress, getNativeResourceHandle, startInternalThreads, stopInternalThreadspublic static boolean isSupported(SoShaderObject.SourceTypes sourceType)
public static int getMaxTextureImageUnit()
public static boolean isSupported(SoShaderObject.SourceTypes sourceType, SoState state)
SoGLExtension for an example of using SoGLContext to avoid them.Generated on July 23, 2025, Copyright © Thermo Fisher Scientific. All rights reserved. http://www.openinventor.com