See: Description
| Class | Description |
|---|---|
| SoFloodFillThresholdProcessing |
SoFloodFillThresholdProcessing engine
The SoFloodFillThresholdProcessing engine transforms a grayscale image into a binary image performing a region growing from a seed. |
| SoMarkerBasedWatershedProcessing |
SoMarkerBasedWatershedProcessing engine performs a fast determination of the watershed lines. |
| Enum | Description |
|---|---|
| SoMarkerBasedWatershedProcessing.OutputModes | |
| SoMarkerBasedWatershedProcessing.PrecisionModes |
The principle of the watershed algorithm is called immersion, and it is based on a simulation of the rise of water from a set of markers. The level p is flooded at a uniform speed from the fronts coming from level p-1 and the local minima appear at level p. A point of the watershed appears when two distinct fronts join.

Our watershed implementation is based on:
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