Resolution-independent vector/polygon hardcopy. More...
Classes | |
class | PoPrintCGMMonitor |
Class to create a print CGM format dialog box. More... | |
class | PoPrintHPGLMonitor |
Class to create a print HPGL format dialog box. More... | |
class | PoPrintMonitor |
Abstract base class for print dialog box. More... | |
class | PoPrintPSMonitor |
Class to create a dialog box for PostScript printing. More... | |
class | SoToPDFAction |
Class for exporting a scene graph to a PDF file. More... | |
class | SoToU3DAction |
Export a scene graph to a U3D file. More... | |
class | SoVectorizeAction |
Abstract class for vectorizing a scene graph to a file. More... | |
class | SoVectorOutput |
Abstract class used to write vector formatted files. More... | |
class | SoCGMVectorOutput |
Class used to write vector formatted CGM files. More... | |
class | SoVectorizeCGMAction |
Realizes the vectorization of a scene graph to a file in CGM format. More... | |
class | SoGDIVectorOutput |
Manage vector output to GDI devices. [Windows only] This class is not implemented on UNIX systems. More... | |
class | SoVectorizeGDIAction |
Vectorize a scene graph to MS-Windows GDI formats. More... | |
class | SoHPGLVectorOutput |
Class used to write vector formatted files in HPGL/2 format. More... | |
class | SoVectorizeHPGLAction |
Realizes the vectorization of a scene graph to a file in HPGL/2 format. More... | |
class | SoPSVectorOutput |
Class used to write vector formatted files in PostScript format. More... | |
class | SoVectorizePSAction |
Realizes the vectorization of a scene graph to a file in PostScript format. More... |
Resolution-independent vector/polygon hardcopy.
Open Inventor provides you with an action that allows you to render your scene graph using the PostScript image file format (with SoOffscreenRenderer). HardCopy extends Open Inventor with new actions that allow you to render your scene graph or part of your scene graph using vector PostScript, HPGL, CGM or GDI (available only with Windows NT and 95/98) formats. You cannot use these actions for rendering realistic 3D scenes with smooth shading and textures. You can use these actions to render resolution-independent output for large format plotters when your scene is 2D or 3D with wireframe or flat shaded rendering.
As any other modules, this one must be firstly initialized by calling the method SoHardCopy::init()