Abstract base class for all VRML texture nodes. More...
#include <Inventor/VRMLnodes/SoVRMLTexture.h>
Public Member Functions | |
virtual SoType | getTypeId () const |
Static Public Member Functions | |
static SoType | getClassTypeId () |
Public Attributes | |
SoSFBool | repeatS |
SoSFBool | repeatT |
SoVRMLTexture is the abstract base class for all VRML texture nodes.
NOTE: This class does not exist in Open Inventor 10.0 and later.If the texture image's width or height is not a power of 2, and the Non Power Of Two (NPOT) extension is available on your graphics board, by default Open Inventor will send the image to OpenGL without modification. See SoTexture2 for a complete discussion of this feature.
SoVRMLImageTexture, SoVRMLMovieTexture, SoVRMLPixelTexture
static SoType SoVRMLTexture::getClassTypeId | ( | ) | [static] |
Returns the type identifier for this class.
Reimplemented from SoVRMLNode.
Reimplemented in SoVRMLImageTexture, SoVRMLMovieTexture, and SoVRMLPixelTexture.
virtual SoType SoVRMLTexture::getTypeId | ( | ) | const [virtual] |
Returns the type identifier for this specific instance.
Reimplemented from SoVRMLNode.
Reimplemented in SoVRMLImageTexture, SoVRMLMovieTexture, and SoVRMLPixelTexture.
The repeatS and repeatT fields specify how the texture wraps in the S and T directions.
If repeatS is TRUE (the default), the texture map is repeated outside the 0-to-1 texture coordinate range in the S direction so that it fills the shape. If repeatS is FALSE, the texture coordinates are clamped in the S direction to lie within the 0-to-1 range. The repeatT field is analogous to the repeatS field.