MultiTexture coordinate node.
Action not implemented for this node.
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#include <Inventor/VRMLnodes/SoVRMLMultiTextureCoordinate.h>
Public Member Functions | |
virtual SoType | getTypeId () const |
SoVRMLMultiTextureCoordinate () | |
Static Public Member Functions | |
static SoType | getClassTypeId () |
Public Attributes | |
SoMFNode | texCoord |
See the X3D Specification, below.
NOTE: This class does not exist in Open Inventor 10.0 and later.This section may reference portions of the X3D specification that are not present in this help file. The complete X3D spec is available at http://www.web3d.org .
The SoVRMLMultiTextureCoordinate node supplies multiple texture coordinates for the different texture channels.
Each entry in the texCoord field may contain a TextureCoordinate or TextureCoordinateGenerator node.
By default, if using MultiTexture with an IndexedFaceSet without a MultiTextureCoordinate texCoord node, texture coordinates for channel 0 are replicated along the other channels. Likewise, if there are too few entries in the texCoord field, the last entry is replicated.
Example:
Shape { appearance Appearance { texture MultiTexture { mode [ "MODULATE" "MODULATE" ] texture [ ImageTexture { url "brick.jpg") ImageTexture { repeatS FALSE repeatT FALSE url "light_gray.png"} ] } } geometry IndexedFaceSet { ... texCoord MultiTextureCoord { texCoord [ TextureCoordinate { ... } TextureCoordinate { ... } ] } } }
texCoord | NULL |
metadata | NULL |
SoMFNode | set_texCoord |
SoSFNode | set_metadata |
SoMFNode | texCoord_changed |
SoSFNode | metadata_changed |
SoVRMLMultiTextureCoordinate::SoVRMLMultiTextureCoordinate | ( | ) |
Constructor.
static SoType SoVRMLMultiTextureCoordinate::getClassTypeId | ( | ) | [static] |
Returns the type identifier for this class.
Reimplemented from SoVRMLNode.
virtual SoType SoVRMLMultiTextureCoordinate::getTypeId | ( | ) | const [virtual] |
Returns the type identifier for this specific instance.
Reimplemented from SoVRMLNode.
Texture coordinate points.