MultiTexture node.
Action not implemented for this node.
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#include <Inventor/VRMLnodes/SoVRMLMultiTexture.h>
Public Member Functions | |
virtual SoType | getTypeId () const |
SoVRMLMultiTexture () | |
Static Public Member Functions | |
static SoType | getClassTypeId () |
Public Attributes | |
SoSFFloat | alpha |
SoSFColor | color |
SoMFString | function |
SoMFString | mode |
SoMFString | source |
SoSFNode | texture |
See the X3D Specification, below.
NOTE: This class does not exist in Open Inventor 10.0 and later.This section may reference portions of the X3D specification that are not present in this help file. The complete X3D spec is available at http://www.web3d.org .
MultiTexture enables the application of several individual textures to a 3D object to achieve a more complex visual effect. MultiTexture can be used as a value for the texture field in an Appearance node.
The texture field contains a list of texture nodes (e.g., ImageTexture, PixelTexture, MovieTexture, and MultiTexture). The texture field may not contain another MultiTexture node.
The color and alpha fields define base RGB and alpha values for SELECT mode operations.
The mode field controls the type of blending operation.
alpha | 1 |
color | 1 1 1 |
function | [] |
mode | [] |
source | [] |
texture | [] |
metadata | NULL |
SoSFFloat | set_alpha |
SoSFColor | set_color |
SoMFString | set_function |
SoMFString | set_mode |
SoMFString | set_source |
SoMFNode | set_texture |
SoSFNode | set_metadata |
SoSFFloat | alpha_changed |
SoSFColor | color_changed |
SoMFString | function_changed |
SoMFString | mode_changed |
SoMFString | source_changed |
SoMFNode | texture_changed |
SoSFNode | metadata_changed |
SoVRMLMultiTexture::SoVRMLMultiTexture | ( | ) |
Constructor.
static SoType SoVRMLMultiTexture::getClassTypeId | ( | ) | [static] |
Returns the type identifier for this class.
Reimplemented from SoVRMLNode.
virtual SoType SoVRMLMultiTexture::getTypeId | ( | ) | const [virtual] |
Returns the type identifier for this specific instance.
Reimplemented from SoVRMLNode.
The alpha value for SELECT mode operations.
The color value for SELECT mode operations.
The optional function to be applied after the mode has been evaluated.
The type of blending operation.
Determines the color source.
The texture node.