Group node that saves and restores traversal state. More...
#include <Inventor/nodes/SoSeparator.h>
Classes | |
struct | MTstruct |
Public Types | |
enum | CacheEnabled { OFF = SO_RENDERCACHING_OFF, ON = SO_RENDERCACHING_ON, AUTO = SO_RENDERCACHING_AUTO } |
enum | FastEditing { DISABLE = 0x01, KEEP_ZBUFFER = 0x02, CLEAR_ZBUFFER = 0x03 } |
Public Member Functions | |
virtual SoType | getTypeId () const |
SoSeparator () | |
SoSeparator (int nChildren) | |
Static Public Member Functions | |
static SoType | getClassTypeId () |
Public Attributes | |
SoSFEnum | renderCaching |
SoSFEnum | boundingBoxCaching |
SoSFEnum | renderCulling |
SoSFEnum | pickCulling |
SoSFEnum | directVizCaching |
SoSFEnum | fastEditing |
SoSFInt32 | renderUnitId |
Deprecated | |
| |
static SoDEPRECATED void | setNumRenderCaches (int howMany) |
static SoDEPRECATED int | getNumRenderCaches () |
Group node that saves and restores traversal state.
This group node performs a push (save) of the traversal state before traversing its children and a pop (restore) after traversing them. This isolates the separator's children from the rest of the scene graph. A separator can include lights, cameras, coordinates, normals, bindings, and all other properties. Separators are relatively inexpensive (the push/pop operation is highly optimized), so they can be used freely within scenes.
Caching:
The SoSeparator node provides caching of state during rendering and during bounding box computation. This feature can be explicitly enabled or disabled by setting the renderCaching and boundingBoxCaching fields. By default, these fields are set to AUTO, which means that Open Inventor decides whether to build a cache based on internal heuristics.
Note that during the caching process, insufficient memory errors can happen, due to hardware limitations (ex: GPU memory). In this case, to prevent bad rendering or a crash, Open Inventor will disable caching for the current Separator by setting its renderCaching field to OFF. In this case, we recommend to split the Separator's scene graph into several sub-scene graphs each with a new Separator as the head node.
Note that setting the renderCaching policy to OFF will prevent this specific Separator from building a cache but it does not prevent Separator nodes higher in the scene graph from building a cache that includes this Separator. In other words, during traversal it will not invalidate a currently open cache created by a Separator above this one. To invalidate any open cache and prevent this Separator from being cached, create an SoCallback node and use it to call the SoCacheElement's invalidate() method. This may reduce rendering performance.
The directVizCaching field is only used when DirectViz rendering is enabled. It controls the way DirectViz internal objects are built. When an SoSeparator node is traversed with directVizCaching set to ON, DirectViz will build one internal object for all the shapes below, and the directVizCaching field is ignored for all of the SoSeparator nodes below. Default value is OFF.
Culling:
Separators can also perform culling during rendering and picking. Culling skips over traversal of the separator's children if they are not going to be rendered or picked, based on the comparison of the separator's bounding box with the current view volume. Culling is controlled by the renderCulling and pickCulling fields. These are also set to AUTO by default; however, render culling can be expensive (and can interfere with render caching), so the AUTO heuristics leave it disabled unless specified otherwise. Note that if renderCulling is ON, the SoSeparator will prohibit auto-caching, so that no SoSeparator (or other render caching node) above this node in the scene graph will automatically create a render cache.
Fast edit:
The fast editing feature allows you to modify parts of a scene without redrawing the entire scene. For example, you could use it to interactively move a small object in a large scene that takes a long time to redraw. Fast editing must be enabled using SoGLRenderAction::setFastEditSavePolicy.
The fastEditing field enables fast editing for the sub-graph under the SoSeparator. Possible values are DISABLE, KEEP_ZBUFFER, and CLEAR_ZBUFFER. Using KEEP_ZBUFFER means that the fast edit geometry is depth buffered against the other objects in the scene, and using CLEAR_ZBUFFER means that the fast edit geometry will be drawn on top of the other objects of the scene. If several SoSeparators have the CLEAR_ZBUFFER flag set, they are drawn in the order in which they appear in the scene. The last separator in the scene will be topmost on the screen.
Fast edit performance:
Fast edit limitations:
renderCaching | AUTO |
boundingBoxCaching | AUTO |
directVizCaching | OFF |
renderCulling | AUTO |
pickCulling | AUTO |
fastEditing | DISABLE |
renderUnitID | -1 |
SoSelection, SoTransformSeparator, SoBufferRegion, SoDirectVizManager.
Fast editing policy enumeration values.
DISABLE |
This SoSeparator node doesn't have Fast Edit behavior. |
KEEP_ZBUFFER |
This SoSeparator node has a Fast Edit behavior and the children nodes are drawn considering the depth Buffer. |
CLEAR_ZBUFFER |
This SoSeparator node has a Fast Edit behavior and the children nodes are drawn after the depth Buffer has been cleared. |
SoSeparator::SoSeparator | ( | ) |
Creates a separator node with default settings.
SoSeparator::SoSeparator | ( | int | nChildren | ) |
Constructor that takes approximate number of children.
static SoType SoSeparator::getClassTypeId | ( | ) | [static] |
Returns the type identifier for this class.
Reimplemented from SoGroup.
Reimplemented in SoAnnotation, SoBillboard, SoExtSelection, SoFrontBufferGroup, SoLocateHighlight, SoOcclusionCulling, SoOctreeOrdering, SoRenderList, SoRenderToTarget, SoSelection, SoValueOrdering, SoVertexAttribFeedback, SoWWWAnchor, SoMultiDataSeparator, DicomInfo, Gnomon, PlaneGeometryIntersection, Ruler, SceneView, SliceOrientationMarkers, SliceScaleBar, TextBox, and SoVolumeGroup.
static SoDEPRECATED int SoSeparator::getNumRenderCaches | ( | ) | [static] |
Returns the current number of render caches.
virtual SoType SoSeparator::getTypeId | ( | ) | const [virtual] |
Returns the type identifier for this specific instance.
Reimplemented from SoGroup.
Reimplemented in SoAnnotation, SoBillboard, SoExtSelection, SoFrontBufferGroup, SoLocateHighlight, SoOcclusionCulling, SoOctreeOrdering, SoRenderList, SoRenderToTarget, SoSelection, SoValueOrdering, SoVertexAttribFeedback, SoWWWAnchor, SoMultiDataSeparator, DicomInfo, Gnomon, PlaneGeometryIntersection, Ruler, SceneView, SliceOrientationMarkers, SliceScaleBar, TextBox, and SoVolumeGroup.
static SoDEPRECATED void SoSeparator::setNumRenderCaches | ( | int | howMany | ) | [static] |
Sets the maximum number of render caches.
Whether to cache during bounding box traversal.
Use enum CacheEnabled. Default is AUTO.
Whether to cache during OpenRTRT rendering traversal.
Use enum CacheEnabled. Default is AUTO.
NOTE: field available since Open Inventor 6.1
Specifies the fast edit mode of the separator node.
Use enum FastEditing. Default is DISABLE.
NOTE: field available since Open Inventor 5.0Whether to cull during picking traversal.
Use enum CacheEnabled. Default is AUTO.
Whether to cache during rendering traversal.
Use enum CacheEnabled. Default is AUTO.
Whether to cull during rendering traversal.
Use enum CacheEnabled. Default is AUTO.
Used during the ScaleViz depth compositing process, this field specifies which render unit (OIRU) will render the sub scene graph below this separator.